# M3Bench: Benchmarking Whole-body Motion Generation for Mobile Manipulation in 3D Scenes

arXiv: https://arxiv.org/abs/2410.06678 · HTML: https://mlsanity.com/paper/2410.06678/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 54 references that are in the map.
- First posted on arXiv 9 Oct 2024.

## Builds on (most cited first, 30 of 41)

- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks](https://mlsanity.com/paper/2112.03227/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [Transporter Networks: Rearranging the Visual World for Robotic Manipulation](https://mlsanity.com/paper/2010.14406/) (2020)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [TidyBot: Personalized Robot Assistance with Large Language Models](https://mlsanity.com/paper/2305.05658/) (2023)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments](https://mlsanity.com/paper/2108.03332/) (2021)
- [SE(3)-DiffusionFields: Learning smooth cost functions for joint grasp and motion optimization through diffusion](https://mlsanity.com/paper/2209.03855/) (2022)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representations](https://mlsanity.com/paper/2205.02825/) (2022)
- [ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes](https://mlsanity.com/paper/2304.04321/) (2023)
- [VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation](https://mlsanity.com/paper/2206.08522/) (2022)
- [LLM3:Large Language Model-based Task and Motion Planning with Motion Failure Reasoning](https://mlsanity.com/paper/2403.11552/) (2024)
- [GenDexGrasp: Generalizable Dexterous Grasping](https://mlsanity.com/paper/2210.00722/) (2022)
- [Motion Policy Networks](https://mlsanity.com/paper/2210.12209/) (2022)
- [O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learning](https://mlsanity.com/paper/2106.15087/) (2021)

## Built on by (most cited first, 6 of 6)

- [M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes](https://mlsanity.com/paper/2410.11402/) (2024)
- [ManiTaskGen: A Comprehensive Task Generator for Benchmarking and Improving Vision-Language Agents on Embodied Decision-Making](https://mlsanity.com/paper/2505.20726/) (2025)
- [λ: A Benchmark for Data-Efficiency in Long-Horizon Indoor Mobile Manipulation Robotics](https://mlsanity.com/paper/2412.05313/) (2024)
- [Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AI](https://mlsanity.com/paper/2510.04978/) (2025)
- [Scalable Trajectory Generation for Whole-Body Mobile Manipulation](https://mlsanity.com/paper/2604.12565/) (2026)
- [RLMM-Flow: A Flow-based Mobile Manipulation Framework with Latent-Space Reinforcement Learning](https://mlsanity.com/paper/2607.26460/) (2026)

## Abstract (arXiv)

We propose M3Bench, a new benchmark for whole-body motion generation in mobile manipulation tasks. Given a 3D scene context, M3Bench requires an embodied agent to reason about its configuration, environmental constraints, and task objectives to generate coordinated whole-body motion trajectories for object rearrangement. M3Bench features 30,000 object rearrangement tasks across 119 diverse scenes, providing expert demonstrations generated by our newly developed M3BenchMaker, an automatic data generation tool that produces whole-body motion trajectories from high-level task instructions using only basic scene and robot information. Our benchmark includes various task splits to evaluate generalization across different dimensions and leverages realistic physics simulation for trajectory assessment. Extensive evaluation analysis reveals that state-of-the-art models struggle with coordinating base-arm motion while adhering to environmental and task-specific constraints, underscoring the need for new models to bridge this gap. By releasing M3Bench and M3BenchMaker we aim to advance robotics research toward more adaptive and capable mobile manipulation in diverse, real-world environments.
