# ING-VP: MLLMs cannot Play Easy Vision-based Games Yet

arXiv: https://arxiv.org/abs/2410.06555 · HTML: https://mlsanity.com/paper/2410.06555/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 43 of its 52 references that are in the map.
- First posted on arXiv 9 Oct 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 43)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [A Survey of Large Language Models](https://mlsanity.com/paper/2303.18223/) (2023)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [MMBench: Is Your Multi-modal Model an All-around Player?](https://mlsanity.com/paper/2307.06281/) (2023)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Models](https://mlsanity.com/paper/1505.04870/) (2015)
- [PaLM 2 Technical Report](https://mlsanity.com/paper/2305.10403/) (2023)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [DeepSeek-VL: Towards Real-World Vision-Language Understanding](https://mlsanity.com/paper/2403.05525/) (2024)
- [AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviors](https://mlsanity.com/paper/2308.10848/) (2023)
- [Generative Multimodal Models are In-Context Learners](https://mlsanity.com/paper/2312.13286/) (2023)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [LVLM-eHub: A Comprehensive Evaluation Benchmark for Large Vision-Language Models](https://mlsanity.com/paper/2306.09265/) (2023)
- [RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Models](https://mlsanity.com/paper/2310.00746/) (2023)
- [LAMM: Language-Assisted Multi-Modal Instruction-Tuning Dataset, Framework, and Benchmark](https://mlsanity.com/paper/2306.06687/) (2023)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [NVLM: Open Frontier-Class Multimodal LLMs](https://mlsanity.com/paper/2409.11402/) (2024)
- [Agents: An Open-source Framework for Autonomous Language Agents](https://mlsanity.com/paper/2309.07870/) (2023)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [An Analysis of Visual Question Answering Algorithms](https://mlsanity.com/paper/1703.09684/) (2017)
- [MindAgent: Emergent Gaming Interaction](https://mlsanity.com/paper/2309.09971/) (2023)

## Built on by (most cited first, 11 of 11)

- [Thinking with Images for Multimodal Reasoning: Foundations, Methods, and Future Frontiers](https://mlsanity.com/paper/2506.23918/) (2025)
- [Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning](https://mlsanity.com/paper/2505.13886/) (2025)
- [VGRP-Bench: Visual Grid Reasoning Puzzle Benchmark for Large Vision-Language Models](https://mlsanity.com/paper/2503.23064/) (2025)
- [Continual LLaVA: Continual Instruction Tuning in Large Vision-Language Models](https://mlsanity.com/paper/2411.02564/) (2024)
- [Evolutionary Perspectives on the Evaluation of LLM-Based AI Agents: A Comprehensive Survey](https://mlsanity.com/paper/2506.11102/) (2025)
- [V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models](https://mlsanity.com/paper/2504.06148/) (2025)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [TextAtari: 100K Frames Game Playing with Language Agents](https://mlsanity.com/paper/2506.04098/) (2025)
- [Reasoning or Pattern Matching? Probing Large Vision-Language Models with Visual Puzzles](https://mlsanity.com/paper/2601.13705/) (2026)
- [CoSPlan: Corrective Sequential Planning via Scene Graph Incremental Updates](https://mlsanity.com/paper/2512.10342/) (2025)
- [PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence](https://mlsanity.com/paper/2610.07127/) (2026)

## Abstract (arXiv)

As multimodal large language models (MLLMs) continue to demonstrate increasingly competitive performance across a broad spectrum of tasks, more intricate and comprehensive benchmarks have been developed to assess these cutting-edge models. These benchmarks introduce new challenges to core capabilities such as perception, reasoning, and planning. However, existing multimodal benchmarks fall short in providing a focused evaluation of multi-step planning based on spatial relationships in images. To bridge this gap, we present ING-VP, the first INteractive Game-based Vision Planning benchmark, specifically designed to evaluate the spatial imagination and multi-step reasoning abilities of MLLMs. ING-VP features 6 distinct games, encompassing 300 levels, each with 6 unique configurations. A single model engages in over 60,000 rounds of interaction. The benchmark framework allows for multiple comparison settings, including image-text vs. text-only inputs, single-step vs. multi-step reasoning, and with-history vs. without-history conditions, offering valuable insights into the model's capabilities. We evaluated numerous state-of-the-art MLLMs, with the highest-performing model, Claude-3.5 Sonnet, achieving an average accuracy of only 3.37%, far below the anticipated standard. This work aims to provide a specialized evaluation framework to drive advancements in MLLMs' capacity for complex spatial reasoning and planning. The code is publicly available at https://github.com/Thisisus7/ING-VP.git.
