# MotionRL: Align Text-to-Motion Generation to Human Preferences with Multi-Reward Reinforcement Learning

arXiv: https://arxiv.org/abs/2410.06513 · HTML: https://mlsanity.com/paper/2410.06513/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 29 of its 38 references that are in the map.
- First posted on arXiv 9 Oct 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Diffusion and multimodal model alignment](https://mlsanity.com/alignment/diffusion-and-multimodal-model-alignment/)
- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 29 of 29)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis](https://mlsanity.com/paper/2212.04495/) (2022)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [HumanTOMATO: Text-aligned Whole-body Motion Generation](https://mlsanity.com/paper/2310.12978/) (2023)
- [Human Motion Generation: A Survey](https://mlsanity.com/paper/2307.10894/) (2023)
- [MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics](https://mlsanity.com/paper/1808.04545/) (2018)
- [Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model](https://mlsanity.com/paper/2309.06284/) (2023)
- [Reinforcement Learning for Bandit Neural Machine Translation with Simulated Human Feedback](https://mlsanity.com/paper/1707.07402/) (2017)
- [Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structure](https://mlsanity.com/paper/2111.12159/) (2021)
- [Pareto Set Learning for Expensive Multi-Objective Optimization](https://mlsanity.com/paper/2210.08495/) (2022)
- [Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic Graphs](https://mlsanity.com/paper/2311.01015/) (2023)
- [MotionMixer: MLP-based 3D Human Body Pose Forecasting](https://mlsanity.com/paper/2207.00499/) (2022)
- [What is the Best Automated Metric for Text to Motion Generation?](https://mlsanity.com/paper/2309.10248/) (2023)
- [Learning Generalizable Human Motion Generator with Reinforcement Learning](https://mlsanity.com/paper/2405.15541/) (2024)

## Built on by (most cited first, 10 of 10)

- [ReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided Alignment](https://mlsanity.com/paper/2511.19217/) (2025)
- [IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation](https://mlsanity.com/paper/2512.10730/) (2025)
- [SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control](https://mlsanity.com/paper/2605.22894/) (2026)
- [Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generation](https://mlsanity.com/paper/2512.24100/) (2025)
- [Fleximo: Towards Flexible Text-to-Human Motion Video Generation](https://mlsanity.com/paper/2411.19459/) (2024)
- [No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Prompts](https://mlsanity.com/paper/2510.06988/) (2025)
- [Beyond MoCap: Scaling Motion Tokenizers with Synthetic Human Motion for Generative Modeling](https://mlsanity.com/paper/2606.27547/) (2026)
- [ReAlign: Bilingual Text-to-Motion Generation via Step-Aware Reward-Guided Alignment](https://mlsanity.com/paper/2505.04974/) (2025)
- [MoRL: Reinforced Reasoning for Unified Motion Understanding and Generation](https://mlsanity.com/paper/2602.14534/) (2026)
- [MotionMERGE: A Multi-granular Framework for Human Motion Editing, Reasoning, Generation, and Explanation](https://mlsanity.com/paper/2605.18956/) (2026)

## Abstract (arXiv)

We introduce MotionRL, the first approach to utilize Multi-Reward Reinforcement Learning (RL) for optimizing text-to-motion generation tasks and aligning them with human preferences. Previous works focused on improving numerical performance metrics on the given datasets, often neglecting the variability and subjectivity of human feedback. In contrast, our novel approach uses reinforcement learning to fine-tune the motion generator based on human preferences prior knowledge of the human perception model, allowing it to generate motions that better align human preferences. In addition, MotionRL introduces a novel multi-objective optimization strategy to approximate Pareto optimality between text adherence, motion quality, and human preferences. Extensive experiments and user studies demonstrate that MotionRL not only allows control over the generated results across different objectives but also significantly enhances performance across these metrics compared to other algorithms.
