# GSLoc: Visual Localization with 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2410.06165 · HTML: https://mlsanity.com/paper/2410.06165/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Oct 2024.

## Built on by (most cited first, 12 of 12)

- [From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting](https://mlsanity.com/paper/2503.19358/) (2025)
- [GLS: Geometry-aware 3D Language Gaussian Splatting](https://mlsanity.com/paper/2411.18066/) (2024)
- [A Guide to Structureless Visual Localization](https://mlsanity.com/paper/2504.17636/) (2025)
- [3D Gaussian Splatting aided Localization for Large and Complex Indoor-Environments](https://mlsanity.com/paper/2502.13803/) (2025)
- [3DGS_LSR:Large_Scale Relocation for Autonomous Driving Based on 3D Gaussian Splatting](https://mlsanity.com/paper/2507.05661/) (2025)
- [Camera Pose Refinement via 3D Gaussian Splatting](https://mlsanity.com/paper/2508.17876/) (2025)
- [ImLoc: Revisiting Visual Localization with Image-based Representation](https://mlsanity.com/paper/2601.04185/) (2026)
- [Rethinking Pose Refinement in 3D Gaussian Splatting under Pose Prior and Geometric Uncertainty](https://mlsanity.com/paper/2603.16538/) (2026)
- [Image Compression Using Novel View Synthesis Priors](https://mlsanity.com/paper/2411.13862/) (2024)
- [GSFeatLoc: Visual Localization Using Feature Correspondence on 3D Gaussian Splatting](https://mlsanity.com/paper/2504.20379/) (2025)
- [Hierarchical Visual Relocalization with Nearest View Synthesis from Feature Gaussian Splatting](https://mlsanity.com/paper/2603.29185/) (2026)
- [LSGS-Loc: Towards Robust 3DGS-Based Visual Localization for Large-Scale UAV Scenarios](https://mlsanity.com/paper/2604.05402/) (2026)

## Abstract (arXiv)

We present GSLoc: a new visual localization method that performs dense camera alignment using 3D Gaussian Splatting as a map representation of the scene. GSLoc backpropagates pose gradients over the rendering pipeline to align the rendered and target images, while it adopts a coarse-to-fine strategy by utilizing blurring kernels to mitigate the non-convexity of the problem and improve the convergence. The results show that our approach succeeds at visual localization in challenging conditions of relatively small overlap between initial and target frames inside textureless environments when state-of-the-art neural sparse methods provide inferior results. Using the byproduct of realistic rendering from the 3DGS map representation, we show how to enhance localization results by mixing a set of observed and virtual reference keyframes when solving the image retrieval problem. We evaluate our method both on synthetic and real-world data, discussing its advantages and application potential.
