# Learning the Generalizable Manipulation Skills on Soft-body Tasks via Guided Self-attention Behavior Cloning Policy

arXiv: https://arxiv.org/abs/2410.05756 · HTML: https://mlsanity.com/paper/2410.05756/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 42 references that are in the map.
- First posted on arXiv 8 Oct 2024.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2011.07215/) (2020)
- [PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics](https://mlsanity.com/paper/2104.03311/) (2021)
- [CAT: Cross Attention in Vision Transformer](https://mlsanity.com/paper/2106.05786/) (2021)
- [Q-attention: Enabling Efficient Learning for Vision-based Robotic Manipulation](https://mlsanity.com/paper/2105.14829/) (2021)
- [RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools](https://mlsanity.com/paper/2306.14447/) (2023)
- [Deep Object-Centric Representations for Generalizable Robot Learning](https://mlsanity.com/paper/1708.04225/) (2017)
- [Generalization in Dexterous Manipulation via Geometry-Aware Multi-Task Learning](https://mlsanity.com/paper/2111.03062/) (2021)
- [Multi-skill Mobile Manipulation for Object Rearrangement](https://mlsanity.com/paper/2209.02778/) (2022)
- [Articulated Object Interaction in Unknown Scenes with Whole-Body Mobile Manipulation](https://mlsanity.com/paper/2103.10534/) (2021)
- [LEAGUE: Guided Skill Learning and Abstraction for Long-Horizon Manipulation](https://mlsanity.com/paper/2210.12631/) (2022)
- [Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point Clouds](https://mlsanity.com/paper/2210.07442/) (2022)
- [SAGCI-System: Towards Sample-Efficient, Generalizable, Compositional, and Incremental Robot Learning](https://mlsanity.com/paper/2111.14693/) (2021)
- [Learning Category-Level Generalizable Object Manipulation Policy via Generative Adversarial Self-Imitation Learning from Demonstrations](https://mlsanity.com/paper/2203.02107/) (2022)
- [Robust and Adaptive Door Operation with a Mobile Robot](https://mlsanity.com/paper/1902.09051/) (2019)
- [On the Efficacy of 3D Point Cloud Reinforcement Learning](https://mlsanity.com/paper/2306.06799/) (2023)
- [Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Tasks](https://mlsanity.com/paper/2301.00051/) (2022)
- [Learning Hybrid Object Kinematics for Efficient Hierarchical Planning Under Uncertainty](https://mlsanity.com/paper/1907.09014/) (2019)

## Abstract (arXiv)

Embodied AI represents a paradigm in AI research where artificial agents are situated within and interact with physical or virtual environments. Despite the recent progress in Embodied AI, it is still very challenging to learn the generalizable manipulation skills that can handle large deformation and topological changes on soft-body objects, such as clay, water, and soil. In this work, we proposed an effective policy, namely GP2E behavior cloning policy, which can guide the agent to learn the generalizable manipulation skills from soft-body tasks, including pouring, filling, hanging, excavating, pinching, and writing. Concretely, we build our policy from three insights:(1) Extracting intricate semantic features from point cloud data and seamlessly integrating them into the robot's end-effector frame; (2) Capturing long-distance interactions in long-horizon tasks through the incorporation of our guided self-attention module; (3) Mitigating overfitting concerns and facilitating model convergence to higher accuracy levels via the introduction of our two-stage fine-tuning strategy. Through extensive experiments, we demonstrate the effectiveness of our approach by achieving the 1st prize in the soft-body track of the ManiSkill2 Challenge at the CVPR 2023 4th Embodied AI workshop. Our findings highlight the potential of our method to improve the generalization abilities of Embodied AI models and pave the way for their practical applications in real-world scenarios.
