# Noise Crystallization and Liquid Noise: Zero-shot Video Generation using Image Diffusion Models

arXiv: https://arxiv.org/abs/2410.05322 · HTML: https://mlsanity.com/paper/2410.05322/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 8 of its 17 references that are in the map.
- First posted on arXiv 5 Oct 2024.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 8 of 8)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference](https://mlsanity.com/paper/2310.04378/) (2023)
- [Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators](https://mlsanity.com/paper/2303.13439/) (2023)
- [Implicit Equivariance in Convolutional Networks](https://mlsanity.com/paper/2111.14157/) (2021)

## Abstract (arXiv)

Although powerful for image generation, consistent and controllable video is a longstanding problem for diffusion models. Video models require extensive training and computational resources, leading to high costs and large environmental impacts. Moreover, video models currently offer limited control of the output motion. This paper introduces a novel approach to video generation by augmenting image diffusion models to create sequential animation frames while maintaining fine detail. These techniques can be applied to existing image models without training any video parameters (zero-shot) by altering the input noise in a latent diffusion model. Two complementary methods are presented. Noise crystallization ensures consistency but is limited to large movements due to reduced latent embedding sizes. Liquid noise trades consistency for greater flexibility without resolution limitations. The core concepts also allow other applications such as relighting, seamless upscaling, and improved video style transfer. Furthermore, an exploration of the VAE embedding used for latent diffusion models is performed, resulting in interesting theoretical insights such as a method for human-interpretable latent spaces.
