# Diffusion Models in 3D Vision: A Survey

arXiv: https://arxiv.org/abs/2410.04738 · HTML: https://mlsanity.com/paper/2410.04738/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 181 of its 214 references that are in the map.
- First posted on arXiv 7 Oct 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 181)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Graph Neural Networks: A Review of Methods and Applications](https://mlsanity.com/paper/1812.08434/) (2018)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)

## Built on by (most cited first, 11 of 11)

- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [MoEdit: On Learning Quantity Perception for Multi-object Image Editing](https://mlsanity.com/paper/2503.10112/) (2025)
- [SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials](https://mlsanity.com/paper/2504.12684/) (2025)
- [GS-Agent: Creating 4D Physical Worlds With Generative Simulation](https://mlsanity.com/paper/2607.21522/) (2026)
- [Sparse-View 3D Reconstruction: Recent Advances and Open Challenges](https://mlsanity.com/paper/2507.16406/) (2025)
- [ExScene: Free-View 3D Scene Reconstruction with Gaussian Splatting from a Single Image](https://mlsanity.com/paper/2503.23881/) (2025)
- [Sealing The Backdoor: Unlearning Adversarial Text Triggers In Diffusion Models Using Knowledge Distillation](https://mlsanity.com/paper/2508.18235/) (2025)
- [DRGW: Learning Disentangled Representations for Robust Graph Watermarking](https://mlsanity.com/paper/2601.13569/) (2026)
- [MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction](https://mlsanity.com/paper/2607.10792/) (2026)
- [3D-GlioPREDICT: 3D Latent Diffusion for Post-Radiotherapy Brain MRI Prediction in Patients with Glioma](https://mlsanity.com/paper/2606.05113/) (2026)
- [SeasonStereo: Robust Dense Stereo Matching for Multi-Date Satellite Imagery via Generative AI](https://mlsanity.com/paper/2607.27139/) (2026)

## Abstract (arXiv)

In recent years, 3D vision has become a crucial field within computer vision, powering a wide range of applications such as autonomous driving, robotics, augmented reality, and medical imaging. This field relies on accurate perception, understanding, and reconstruction of 3D scenes from 2D images or text data sources. Diffusion models, originally designed for 2D generative tasks, offer the potential for more flexible, probabilistic methods that can better capture the variability and uncertainty present in real-world 3D data. In this paper, we review the state-of-the-art methods that use diffusion models for 3D visual tasks, including but not limited to 3D object generation, shape completion, point-cloud reconstruction, and scene construction. We provide an in-depth discussion of the underlying mathematical principles of diffusion models, outlining their forward and reverse processes, as well as the various architectural advancements that enable these models to work with 3D datasets. We also discuss the key challenges in applying diffusion models to 3D vision, such as handling occlusions and varying point densities, and the computational demands of high-dimensional data. Finally, we discuss potential solutions, including improving computational efficiency, enhancing multimodal fusion, and exploring the use of large-scale pretraining for better generalization across 3D tasks. This paper serves as a foundation for future exploration and development in this rapidly evolving field.
