# High-Speed Stereo Visual SLAM for Low-Powered Computing Devices

arXiv: https://arxiv.org/abs/2410.04090 · HTML: https://mlsanity.com/paper/2410.04090/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 26 references that are in the map.
- First posted on arXiv 5 Oct 2024.

## Builds on (most cited first, 11 of 11)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [Caffe: Convolutional Architecture for Fast Feature Embedding](https://mlsanity.com/paper/1408.5093/) (2014)
- [Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping](https://mlsanity.com/paper/1910.02490/) (2019)
- [A General Optimization-based Framework for Local Odometry Estimation with Multiple Sensors](https://mlsanity.com/paper/1901.03638/) (2019)
- [Robust Stereo Visual Inertial Odometry for Fast Autonomous Flight](https://mlsanity.com/paper/1712.00036/) (2017)
- [DM-VIO: Delayed Marginalization Visual-Inertial Odometry](https://mlsanity.com/paper/2201.04114/) (2022)
- [Faster than FAST: GPU-Accelerated Frontend for High-Speed VIO](https://mlsanity.com/paper/2003.13493/) (2020)
- [Run Your Visual-Inertial Odometry on NVIDIA Jetson: Benchmark Tests on a Micro Aerial Vehicle](https://mlsanity.com/paper/2103.01655/) (2021)
- [Towards Deep Learning Assisted Autonomous UAVs for Manipulation Tasks in GPS-Denied Environments](https://mlsanity.com/paper/2101.06414/) (2021)

## Built on by (most cited first, 3 of 3)

- [DOA: A Degeneracy Optimization Agent with Adaptive Pose Compensation Capability based on Deep Reinforcement Learning](https://mlsanity.com/paper/2507.19742/) (2025)
- [VkVIO: Cross-platform GPU Acceleration for Visual-Inertial Odometry with Vulkan](https://mlsanity.com/paper/2609.30459/) (2026)
- [HexVIO: Towards All-Day Stereo-Inertial Tracking Through Commodity DSPs](https://mlsanity.com/paper/2610.03283/) (2026)

## Abstract (arXiv)

We present an accurate and GPU-accelerated Stereo Visual SLAM design called Jetson-SLAM. It exhibits frame-processing rates above 60FPS on NVIDIA's low-powered 10W Jetson-NX embedded computer and above 200FPS on desktop-grade 200W GPUs, even in stereo configuration and in the multiscale setting. Our contributions are threefold: (i) a Bounded Rectification technique to prevent tagging many non-corner points as a corner in FAST detection, improving SLAM accuracy. (ii) A novel Pyramidal Culling and Aggregation (PyCA) technique that yields robust features while suppressing redundant ones at high speeds by harnessing a GPU device. PyCA uses our new Multi-Location Per Thread culling strategy (MLPT) and Thread-Efficient Warp-Allocation (TEWA) scheme for GPU to enable Jetson-SLAM achieving high accuracy and speed on embedded devices. (iii) Jetson-SLAM library achieves resource efficiency by having a data-sharing mechanism. Our experiments on three challenging datasets: KITTI, EuRoC, and KAIST-VIO, and two highly accurate SLAM backends: Full-BA and ICE-BA show that Jetson-SLAM is the fastest available accurate and GPU-accelerated SLAM system (Fig. 1).
