# pFedGame -- Decentralized Federated Learning using Game Theory in Dynamic Topology

arXiv: https://arxiv.org/abs/2410.04058 · HTML: https://mlsanity.com/paper/2410.04058/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 13 references that are in the map.
- First posted on arXiv 5 Oct 2024.

## Builds on (most cited first, 8 of 8)

- [Fashion-MNIST: a Novel Image Dataset for Benchmarking Machine Learning Algorithms](https://mlsanity.com/paper/1708.07747/) (2017)
- [Federated Learning: Strategies for Improving Communication Efficiency](https://mlsanity.com/paper/1610.05492/) (2016)
- [Inverting Gradients -- How easy is it to break privacy in federated learning?](https://mlsanity.com/paper/2003.14053/) (2020)
- [Local Model Poisoning Attacks to Byzantine-Robust Federated Learning](https://mlsanity.com/paper/1911.11815/) (2019)
- [Towards Personalized Federated Learning](https://mlsanity.com/paper/2103.00710/) (2021)
- [Optimality and Stability in Federated Learning: A Game-theoretic Approach](https://mlsanity.com/paper/2106.09580/) (2021)
- [Electrical Load Forecasting Using Edge Computing and Federated Learning](https://mlsanity.com/paper/2201.11248/) (2022)
- [Decentralized federated learning of deep neural networks on non-iid data](https://mlsanity.com/paper/2107.08517/) (2021)

## Built on by (most cited first, 2 of 2)

- [Dynamic Topology Optimization for Non-IID Data in Decentralized Learning](https://mlsanity.com/paper/2602.03383/) (2026)
- [Asynchronous Decentralized Federated Learning over Lossy Wireless Links via Reception- and Age-Aware Aggregation](https://mlsanity.com/paper/2606.10774/) (2026)

## Abstract (arXiv)

Conventional federated learning frameworks suffer from several challenges including performance bottlenecks at the central aggregation server, data bias, poor model convergence, and exposure to model poisoning attacks, and limited trust in the centralized infrastructure. In the current paper, a novel game theory-based approach called pFedGame is proposed for decentralized federated learning, best suitable for temporally dynamic networks. The proposed algorithm works without any centralized server for aggregation and incorporates the problem of vanishing gradients and poor convergence over temporally dynamic topology among federated learning participants. The solution comprises two sequential steps in every federated learning round, for every participant. First, it selects suitable peers for collaboration in federated learning. Secondly, it executes a two-player constant sum cooperative game to reach convergence by applying an optimal federated learning aggregation strategy. Experiments performed to assess the performance of pFedGame in comparison to existing methods in decentralized federated learning have shown promising results with accuracy higher than 70% for heterogeneous data.
