# Evaluating the Effects of AI Directors for Quest Selection

arXiv: https://arxiv.org/abs/2410.03733 · HTML: https://mlsanity.com/paper/2410.03733/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 0 of its 14 references that are in the map.
- First posted on arXiv 30 Sep 2024.

## Abstract (arXiv)

Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting game elements. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that personalize the player experience to match the player's preference. In the past, some AI Director studies have provided inconclusive results, so their effect on player experience is not clear. We take three AI Directors and directly compare them in a human subject study to test their effectiveness on quest selection. Our results show that a non-random AI Director provides a better player experience than a random AI Director.
