# Controllable Shape Modeling with Neural Generalized Cylinder

arXiv: https://arxiv.org/abs/2410.03675 · HTML: https://mlsanity.com/paper/2410.03675/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 63 references that are in the map.
- First posted on arXiv 18 Sep 2024.

## Builds on (most cited first, 17 of 17)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [3DN: 3D Deformation Network](https://mlsanity.com/paper/1903.03322/) (2019)
- [KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Control](https://mlsanity.com/paper/2104.11224/) (2021)
- [RigNet: Neural Rigging for Articulated Characters](https://mlsanity.com/paper/2005.00559/) (2020)
- [COALESCE: Component Assembly by Learning to Synthesize Connections](https://mlsanity.com/paper/2008.01936/) (2020)
- [SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation](https://mlsanity.com/paper/2201.13168/) (2022)
- [Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes](https://mlsanity.com/paper/2205.02904/) (2022)
- [SP-GAN: Sphere-Guided 3D Shape Generation and Manipulation](https://mlsanity.com/paper/2108.04476/) (2021)
- [RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset](https://mlsanity.com/paper/2303.12564/) (2023)

## Built on by (most cited first, 2 of 2)

- [Residual Primitive Fitting of 3D Shapes with SuperFrusta](https://mlsanity.com/paper/2512.09201/) (2025)
- [Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters](https://mlsanity.com/paper/2512.16767/) (2025)

## Abstract (arXiv)

Neural shape representation, such as neural signed distance field (NSDF), becomes more and more popular in shape modeling as its ability to deal with complex topology and arbitrary resolution. Due to the implicit manner to use features for shape representation, manipulating the shapes faces inherent challenge of inconvenience, since the feature cannot be intuitively edited. In this work, we propose neural generalized cylinder (NGC) for explicit manipulation of NSDF, which is an extension of traditional generalized cylinder (GC). Specifically, we define a central curve first and assign neural features along the curve to represent the profiles. Then NSDF is defined on the relative coordinates of a specialized GC with oval-shaped profiles. By using the relative coordinates, NSDF can be explicitly controlled via manipulation of the GC. To this end, we apply NGC to many non-rigid deformation tasks like complex curved deformation, local scaling and twisting for shapes. The comparison on shape deformation with other methods proves the effectiveness and efficiency of NGC. Furthermore, NGC could utilize the neural feature for shape blending by a simple neural feature interpolation.
