# BodyShapeGPT: SMPL Body Shape Manipulation with LLMs

arXiv: https://arxiv.org/abs/2410.03556 · HTML: https://mlsanity.com/paper/2410.03556/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 23 references that are in the map.
- First posted on arXiv 18 Sep 2024.

## Builds on (most cited first, 19 of 19)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis](https://mlsanity.com/paper/2212.04495/) (2022)
- [DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models](https://mlsanity.com/paper/2304.00916/) (2023)
- [InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds](https://mlsanity.com/paper/2212.10550/) (2022)
- [Detailed Human Avatars from Monocular Video](https://mlsanity.com/paper/1808.01338/) (2018)
- [PoseGPT: Quantization-based 3D Human Motion Generation and Forecasting](https://mlsanity.com/paper/2210.10542/) (2022)
- [ChatPose: Chatting about 3D Human Pose](https://mlsanity.com/paper/2311.18836/) (2023)
- [AG3D: Learning to Generate 3D Avatars from 2D Image Collections](https://mlsanity.com/paper/2305.02312/) (2023)
- [Accurate 3D Body Shape Regression using Metric and Semantic Attributes](https://mlsanity.com/paper/2206.07036/) (2022)
- [FitMe: Deep Photorealistic 3D Morphable Model Avatars](https://mlsanity.com/paper/2305.09641/) (2023)
- [AvatarBooth: High-Quality and Customizable 3D Human Avatar Generation](https://mlsanity.com/paper/2306.09864/) (2023)
- [SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Image](https://mlsanity.com/paper/2309.01855/) (2023)
- [StyleAvatar3D: Leveraging Image-Text Diffusion Models for High-Fidelity 3D Avatar Generation](https://mlsanity.com/paper/2305.19012/) (2023)
- [POCO: 3D Pose and Shape Estimation with Confidence](https://mlsanity.com/paper/2308.12965/) (2023)
- [HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images](https://mlsanity.com/paper/2311.15672/) (2023)

## Built on by (most cited first, 6 of 6)

- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions](https://mlsanity.com/paper/2504.03639/) (2025)
- [SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing](https://mlsanity.com/paper/2412.09545/) (2024)
- [Towards Fine-Grained Human Motion Video Captioning](https://mlsanity.com/paper/2510.24767/) (2025)
- [Scalable RF Simulation in Generative 4D Worlds](https://mlsanity.com/paper/2508.12176/) (2025)
- [Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motion](https://mlsanity.com/paper/2606.21135/) (2026)

## Abstract (arXiv)

Generative AI models provide a wide range of tools capable of performing complex tasks in a fraction of the time it would take a human. Among these, Large Language Models (LLMs) stand out for their ability to generate diverse texts, from literary narratives to specialized responses in different fields of knowledge. This paper explores the use of fine-tuned LLMs to identify physical descriptions of people, and subsequently create accurate representations of avatars using the SMPL-X model by inferring shape parameters. We demonstrate that LLMs can be trained to understand and manipulate the shape space of SMPL, allowing the control of 3D human shapes through natural language. This approach promises to improve human-machine interaction and opens new avenues for customization and simulation in virtual environments.
