# Self-supervised Spatio-Temporal Graph Mask-Passing Attention Network for Perceptual Importance Prediction of Multi-point Tactility

arXiv: https://arxiv.org/abs/2410.03434 · HTML: https://mlsanity.com/paper/2410.03434/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 22 references that are in the map.
- First posted on arXiv 4 Oct 2024.

## Builds on (most cited first, 9 of 9)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Gradient Surgery for Multi-Task Learning](https://mlsanity.com/paper/2001.06782/) (2020)
- [How Attentive are Graph Attention Networks?](https://mlsanity.com/paper/2105.14491/) (2021)
- [GraphMAE: Self-Supervised Masked Graph Autoencoders](https://mlsanity.com/paper/2205.10803/) (2022)
- [Graph Self-Supervised Learning: A Survey](https://mlsanity.com/paper/2103.00111/) (2021)
- [Graph-Guided Network for Irregularly Sampled Multivariate Time Series](https://mlsanity.com/paper/2110.05357/) (2021)
- [Omni-Scale CNNs: a simple and effective kernel size configuration for time series classification](https://mlsanity.com/paper/2002.10061/) (2020)
- [TodyNet: Temporal Dynamic Graph Neural Network for Multivariate Time Series Classification](https://mlsanity.com/paper/2304.05078/) (2023)

## Abstract (arXiv)

While visual and auditory information are prevalent in modern multimedia systems, haptic interaction, e.g., tactile and kinesthetic interaction, provides a unique form of human perception. However, multimedia technology for contact interaction is less mature than non-contact multimedia technologies and requires further development. Specialized haptic media technologies, requiring low latency and bitrates, are essential to enable haptic interaction, necessitating haptic information compression. Existing vibrotactile signal compression methods, based on the perceptual model, do not consider the characteristics of fused tactile perception at multiple spatially distributed interaction points. In fact, differences in tactile perceptual importance are not limited to conventional frequency and time domains, but also encompass differences in the spatial locations on the skin unique to tactile perception. For the most frequently used tactile information, vibrotactile texture perception, we have developed a model to predict its perceptual importance at multiple points, based on self-supervised learning and Spatio-Temporal Graph Neural Network. Current experimental results indicate that this model can effectively predict the perceptual importance of various points in multi-point tactile perception scenarios.
