# Spatial-Aware Decision-Making with Ring Attractors in Reinforcement Learning Systems

arXiv: https://arxiv.org/abs/2410.03119 · HTML: https://mlsanity.com/paper/2410.03119/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 52 references that are in the map.
- First posted on arXiv 4 Oct 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [DEUP: Direct Epistemic Uncertainty Prediction](https://mlsanity.com/paper/2102.08501/) (2021)
- [Masksembles for Uncertainty Estimation](https://mlsanity.com/paper/2012.08334/) (2020)
- [Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1811.01458/) (2018)
- [Efficient Exploration through Bayesian Deep Q-Networks](https://mlsanity.com/paper/1802.04412/) (2018)
- [Attractor and integrator networks in the brain](https://mlsanity.com/paper/2112.03978/) (2021)
- [Emergence of grid-like representations by training recurrent neural networks to perform spatial localization](https://mlsanity.com/paper/1803.07770/) (2018)
- [Structured agents for physical construction](https://mlsanity.com/paper/1904.03177/) (2019)
- [Recurrent Reinforcement Learning: A Hybrid Approach](https://mlsanity.com/paper/1509.03044/) (2015)
- [Robust Recursive Partitioning for Heterogeneous Treatment Effects with Uncertainty Quantification](https://mlsanity.com/paper/2006.07917/) (2020)
- [How to Enable Uncertainty Estimation in Proximal Policy Optimization](https://mlsanity.com/paper/2210.03649/) (2022)

## Abstract (arXiv)

Ring attractors, mathematical models inspired by neural circuit dynamics, provide a biologically plausible mechanism to improve learning speed and accuracy in Reinforcement Learning (RL). Serving as specialized brain-inspired structures that encode spatial information and uncertainty, ring attractors explicitly encode the action space, facilitate the organization of neural activity, and enable the distribution of spatial representations across the neural network in the context of Deep Reinforcement Learning (DRL). These structures also provide temporal filtering that stabilizes action selection during exploration, for example, by preserving the continuity between rotation angles in robotic control or adjacency between tactical moves in game-like environments. The application of ring attractors in the action selection process involves mapping actions to specific locations on the ring and decoding the selected action based on neural activity. We investigate the application of ring attractors by both building an exogenous model and integrating them as part of DRL agents. Our approach significantly improves state-of-the-art performance on the Atari 100k benchmark, achieving a 53% increase in performance over selected baselines.
