# Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats

arXiv: https://arxiv.org/abs/2410.02764 · HTML: https://mlsanity.com/paper/2410.02764/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 60 references that are in the map.
- First posted on arXiv 3 Oct 2024.

## Builds on (most cited first, 30 of 35)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [Hypercolumns for Object Segmentation and Fine-grained Localization](https://mlsanity.com/paper/1411.5752/) (2014)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- ["Double-DIP": Unsupervised Image Decomposition via Coupled Deep-Image-Priors](https://mlsanity.com/paper/1812.00467/) (2018)
- [Single Image Reflection Separation with Perceptual Losses](https://mlsanity.com/paper/1806.05376/) (2018)
- [Polarized Reflection Removal with Perfect Alignment in the Wild](https://mlsanity.com/paper/2003.12789/) (2020)
- [A Generic Deep Architecture for Single Image Reflection Removal and Image Smoothing](https://mlsanity.com/paper/1708.03474/) (2017)
- [Single Image Reflection Removal through Cascaded Refinement](https://mlsanity.com/paper/1911.06634/) (2019)
- [Single Image Reflection Removal Exploiting Misaligned Training Data and Network Enhancements](https://mlsanity.com/paper/1904.00637/) (2019)
- [Location-aware Single Image Reflection Removal](https://mlsanity.com/paper/2012.07131/) (2020)
- [Learning to See Through Obstructions](https://mlsanity.com/paper/2004.01180/) (2020)
- [Single Image Reflection Separation via Component Synergy](https://mlsanity.com/paper/2308.10027/) (2023)
- [Robust Reflection Removal with Reflection-free Flash-only Cues](https://mlsanity.com/paper/2103.04273/) (2021)
- [Trash or Treasure? An Interactive Dual-Stream Strategy for Single Image Reflection Separation](https://mlsanity.com/paper/2110.10546/) (2021)
- [CRRN: Multi-Scale Guided Concurrent Reflection Removal Network](https://mlsanity.com/paper/1805.11802/) (2018)
- [The Visual Centrifuge: Model-Free Layered Video Representations](https://mlsanity.com/paper/1812.01461/) (2018)
- [Two-Stage Single Image Reflection Removal with Reflection-Aware Guidance](https://mlsanity.com/paper/2012.00945/) (2020)
- [Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections](https://mlsanity.com/paper/2304.08706/) (2023)
- [Fast Single Image Reflection Suppression via Convex Optimization](https://mlsanity.com/paper/1903.03889/) (2019)
- [Neural Spline Fields for Burst Image Fusion and Layer Separation](https://mlsanity.com/paper/2312.14235/) (2023)
- [Deep Denoising of Flash and No-Flash Pairs for Photography in Low-Light Environments](https://mlsanity.com/paper/2012.05116/) (2020)

## Built on by (most cited first, 3 of 3)

- [Flash-Split: 2D Reflection Removal with Flash Cues and Latent Diffusion Separation](https://mlsanity.com/paper/2501.00637/) (2024)
- [LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Models](https://mlsanity.com/paper/2601.14674/) (2026)
- [TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering](https://mlsanity.com/paper/2605.10705/) (2026)

## Abstract (arXiv)

We introduce a simple yet effective approach for separating transmitted and reflected light. Our key insight is that the powerful novel view synthesis capabilities provided by modern inverse rendering methods (e.g.,~3D Gaussian splatting) allow one to perform flash/no-flash reflection separation using unpaired measurements -- this relaxation dramatically simplifies image acquisition over conventional paired flash/no-flash reflection separation methods. Through extensive real-world experiments, we demonstrate our method, Flash-Splat, accurately reconstructs both transmitted and reflected scenes in 3D. Our method outperforms existing 3D reflection separation methods, which do not leverage illumination control, by a large margin. Our project webpage is at https://flash-splat.github.io/.
