# Learning Emergence of Interaction Patterns across Independent RL Agents in Multi-Agent Environments

arXiv: https://arxiv.org/abs/2410.02516 · HTML: https://mlsanity.com/paper/2410.02516/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 24 references that are in the map.
- First posted on arXiv 3 Oct 2024.

## Builds on (most cited first, 14 of 14)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [SNIP: Single-shot Network Pruning based on Connection Sensitivity](https://mlsanity.com/paper/1810.02340/) (2018)
- [Rigging the Lottery: Making All Tickets Winners](https://mlsanity.com/paper/1911.11134/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Graph Convolutional Reinforcement Learning](https://mlsanity.com/paper/1810.09202/) (2018)
- [Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games](https://mlsanity.com/paper/1703.10069/) (2017)
- [Dynamic Sparse Training for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.04217/) (2021)
- [Learning Transferable Cooperative Behavior in Multi-Agent Teams](https://mlsanity.com/paper/1906.01202/) (2019)
- [PoPS: Policy Pruning and Shrinking for Deep Reinforcement Learning](https://mlsanity.com/paper/2001.05012/) (2020)
- [On Lottery Tickets and Minimal Task Representations in Deep Reinforcement Learning](https://mlsanity.com/paper/2105.01648/) (2021)
- [Single-Shot Pruning for Offline Reinforcement Learning](https://mlsanity.com/paper/2112.15579/) (2021)

## Abstract (arXiv)

Many real-world problems, such as controlling swarms of drones and urban traffic, naturally lend themselves to modeling as multi-agent reinforcement learning (RL) problems. However, existing multi-agent RL methods often suffer from scalability challenges, primarily due to the introduction of communication among agents. Consequently, a key challenge lies in adapting the success of deep learning in single-agent RL to the multi-agent setting. In response to this challenge, we propose an approach that fundamentally reimagines multi-agent environments. Unlike conventional methods that model each agent individually with separate networks, our approach, the Bottom Up Network (BUN), adopts a unique perspective. BUN treats the collective of multi-agents as a unified entity while employing a specialized weight initialization strategy that promotes independent learning. Furthermore, we dynamically establish connections among agents using gradient information, enabling coordination when necessary while maintaining these connections as limited and sparse to effectively manage the computational budget. Our extensive empirical evaluations across a variety of cooperative multi-agent scenarios, including tasks such as cooperative navigation and traffic control, consistently demonstrate BUN's superiority over baseline methods with substantially reduced computational costs.
