# Cross-Embodiment Dexterous Grasping with Reinforcement Learning

arXiv: https://arxiv.org/abs/2410.02479 · HTML: https://mlsanity.com/paper/2410.02479/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 44 of its 61 references that are in the map.
- First posted on arXiv 3 Oct 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 44)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Gradient Surgery for Multi-Task Learning](https://mlsanity.com/paper/2001.06782/) (2020)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System](https://mlsanity.com/paper/2307.04577/) (2023)
- [DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation](https://mlsanity.com/paper/2210.02697/) (2022)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [DexPilot: Vision Based Teleoperation of Dexterous Robotic Hand-Arm System](https://mlsanity.com/paper/1910.03135/) (2019)
- [Scaling Cross-Embodied Learning: One Policy for Manipulation, Navigation, Locomotion and Aviation](https://mlsanity.com/paper/2408.11812/) (2024)
- [RoboCat: A Self-Improving Generalist Agent for Robotic Manipulation](https://mlsanity.com/paper/2306.11706/) (2023)
- [XIRL: Cross-embodiment Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.03911/) (2021)
- [UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning](https://mlsanity.com/paper/2304.00464/) (2023)
- [DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Video](https://mlsanity.com/paper/2202.00164/) (2022)
- [DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation](https://mlsanity.com/paper/2211.09423/) (2022)
- [Robotic Telekinesis: Learning a Robotic Hand Imitator by Watching Humans on Youtube](https://mlsanity.com/paper/2202.10448/) (2022)
- [From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation](https://mlsanity.com/paper/2204.12490/) (2022)
- [LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learning](https://mlsanity.com/paper/2309.06440/) (2023)
- [Bunny-VisionPro: Real-Time Bimanual Dexterous Teleoperation for Imitation Learning](https://mlsanity.com/paper/2407.03162/) (2024)
- [Pushing the Limits of Cross-Embodiment Learning for Manipulation and Navigation](https://mlsanity.com/paper/2402.19432/) (2024)
- [GraspXL: Generating Grasping Motions for Diverse Objects at Scale](https://mlsanity.com/paper/2403.19649/) (2024)
- [GenDexGrasp: Generalizable Dexterous Grasping](https://mlsanity.com/paper/2210.00722/) (2022)
- [ContactGen: Generative Contact Modeling for Grasp Generation](https://mlsanity.com/paper/2310.03740/) (2023)
- [Learning Cross-Domain Correspondence for Control with Dynamics Cycle-Consistency](https://mlsanity.com/paper/2012.09811/) (2020)
- [Dexterous Functional Grasping](https://mlsanity.com/paper/2312.02975/) (2023)
- [Mirage: Cross-Embodiment Zero-Shot Policy Transfer with Cross-Painting](https://mlsanity.com/paper/2402.19249/) (2024)

## Built on by (most cited first, 27 of 27)

- [Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos](https://mlsanity.com/paper/2507.15597/) (2025)
- [ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning](https://mlsanity.com/paper/2503.21860/) (2025)
- [Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments](https://mlsanity.com/paper/2605.30280/) (2026)
- [DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation](https://mlsanity.com/paper/2505.24853/) (2025)
- [Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skills](https://mlsanity.com/paper/2503.12533/) (2025)
- [Align-Then-stEer: Adapting the Vision-Language Action Models through Unified Latent Guidance](https://mlsanity.com/paper/2509.02055/) (2025)
- [Spatial-Aware VLA Pretraining through Visual-Physical Alignment from Human Videos](https://mlsanity.com/paper/2512.13080/) (2025)
- [MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation](https://mlsanity.com/paper/2505.16602/) (2025)
- [Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLA](https://mlsanity.com/paper/2606.22836/) (2026)
- [Universal Dexterous Functional Grasping via Demonstration-Editing Reinforcement Learning](https://mlsanity.com/paper/2512.13380/) (2025)
- [MachaGrasp: Morphology-Aware Cross-Embodiment Dexterous Hand Articulation Generation for Grasping](https://mlsanity.com/paper/2510.06068/) (2025)
- [D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping](https://mlsanity.com/paper/2603.01151/) (2026)
- [Grasp2Grasp: Vision-Based Dexterous Grasp Translation via Schr"odinger Bridges](https://mlsanity.com/paper/2506.02489/) (2025)
- [MosaicThinker: On-Device Visual Spatial Reasoning for Embodied AI via Iterative Construction of Space Representation](https://mlsanity.com/paper/2602.07082/) (2026)
- [AffordGrasp: Cross-Modal Diffusion for Affordance-Aware Grasp Synthesis](https://mlsanity.com/paper/2603.08021/) (2026)
- [EAGG: Embodiment-Aligned Grasp Generation via Geometry-Aware Graph Conditioning](https://mlsanity.com/paper/2606.18092/) (2026)
- [KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulation](https://mlsanity.com/paper/2606.22113/) (2026)
- [FunGrasp: Functional Grasping for Diverse Dexterous Hands](https://mlsanity.com/paper/2411.16755/) (2024)
- [Tele-Catch: Adaptive Teleoperation for Dexterous Dynamic 3D Object Catching](https://mlsanity.com/paper/2603.28427/) (2026)
- [SECOND-Grasp: Semantic Contact-guided Dexterous Grasping](https://mlsanity.com/paper/2605.13117/) (2026)
- [UniDexTok: A Unified Dexterous Hand Tokenizer from Real Data](https://mlsanity.com/paper/2606.10683/) (2026)
- [MANGO-Grasp: Mahalanobis Fields over Geometry-Oriented 3D Gaussians for Cross-Embodiment Dexterous Grasping](https://mlsanity.com/paper/2608.02014/) (2026)
- [Gripper-aware Vision Language Action Models](https://mlsanity.com/paper/2608.24603/) (2026)
- [ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation](https://mlsanity.com/paper/2609.02546/) (2026)
- [Evolving Dexterous Robots from Scratch](https://mlsanity.com/paper/2609.33101/) (2026)
- [GOTT: Object-centric Dexterous Manipulation with a Reusable Cross-Embodiment Primitive](https://mlsanity.com/paper/2610.03861/) (2026)
- [StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images](https://mlsanity.com/paper/2610.09195/) (2026)

## Abstract (arXiv)

Dexterous hands exhibit significant potential for complex real-world grasping tasks. While recent studies have primarily focused on learning policies for specific robotic hands, the development of a universal policy that controls diverse dexterous hands remains largely unexplored. In this work, we study the learning of cross-embodiment dexterous grasping policies using reinforcement learning (RL). Inspired by the capability of human hands to control various dexterous hands through teleoperation, we propose a universal action space based on the human hand's eigengrasps. The policy outputs eigengrasp actions that are then converted into specific joint actions for each robot hand through a retargeting mapping. We simplify the robot hand's proprioception to include only the positions of fingertips and the palm, offering a unified observation space across different robot hands. Our approach demonstrates an 80% success rate in grasping objects from the YCB dataset across four distinct embodiments using a single vision-based policy. Additionally, our policy exhibits zero-shot generalization to two previously unseen embodiments and significant improvement in efficient finetuning. For further details and videos, visit our project page https://sites.google.com/view/crossdex.
