# SoundMorpher: Perceptually-Uniform Sound Morphing with Diffusion Model

arXiv: https://arxiv.org/abs/2410.02144 · HTML: https://mlsanity.com/paper/2410.02144/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 34 of its 78 references that are in the map.
- First posted on arXiv 3 Oct 2024.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 34)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Masked Autoencoders that Listen](https://mlsanity.com/paper/2207.06405/) (2022)
- [Neural Audio Synthesis of Musical Notes with WaveNet Autoencoders](https://mlsanity.com/paper/1704.01279/) (2017)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [DDSP: Differentiable Digital Signal Processing](https://mlsanity.com/paper/2001.04643/) (2020)
- [FreeVC: Towards High-Quality Text-Free One-Shot Voice Conversion](https://mlsanity.com/paper/2210.15418/) (2022)
- [Zero-Shot Unsupervised and Text-Based Audio Editing Using DDPM Inversion](https://mlsanity.com/paper/2402.10009/) (2024)
- [CDPAM: Contrastive learning for perceptual audio similarity](https://mlsanity.com/paper/2102.05109/) (2021)
- [MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models](https://mlsanity.com/paper/2402.06178/) (2024)
- [Learning Disentangled Representations of Timbre and Pitch for Musical Instrument Sounds Using Gaussian Mixture Variational Autoencoders](https://mlsanity.com/paper/1906.08152/) (2019)
- [IMPUS: Image Morphing with Perceptually-Uniform Sampling Using Diffusion Models](https://mlsanity.com/paper/2311.06792/) (2023)
- [PromptVC: Flexible Stylistic Voice Conversion in Latent Space Driven by Natural Language Prompts](https://mlsanity.com/paper/2309.09262/) (2023)
- [Neural Music Synthesis for Flexible Timbre Control](https://mlsanity.com/paper/1811.00223/) (2018)
- [DPM-TSE: A Diffusion Probabilistic Model for Target Sound Extraction](https://mlsanity.com/paper/2310.04567/) (2023)
- [Music Style Transfer with Time-Varying Inversion of Diffusion Models](https://mlsanity.com/paper/2402.13763/) (2024)
- [Voice Attribute Editing with Text Prompt](https://mlsanity.com/paper/2404.08857/) (2024)
- [Regeneration Learning: A Learning Paradigm for Data Generation](https://mlsanity.com/paper/2301.08846/) (2023)
- [Timbre transfer using image-to-image denoising diffusion implicit models](https://mlsanity.com/paper/2307.04586/) (2023)
- [Towards Controllable Audio Texture Morphing](https://mlsanity.com/paper/2304.11648/) (2023)
- [MorphFader: Enabling Fine-grained Controllable Morphing with Text-to-Audio Models](https://mlsanity.com/paper/2408.07260/) (2024)
- [Synthesizer Preset Interpolation using Transformer Auto-Encoders](https://mlsanity.com/paper/2210.16984/) (2022)

## Built on by (most cited first, 3 of 3)

- [Mix2Morph: Learning Sound Morphing from Noisy Mixes](https://mlsanity.com/paper/2601.20426/) (2026)
- [VoxMorph: Scalable Zero-shot Voice Identity Morphing via Disentangled Embeddings](https://mlsanity.com/paper/2601.20883/) (2026)
- [A Production-Oriented Framework for Evaluation of SFX Generation](https://mlsanity.com/paper/2607.09973/) (2026)

## Abstract (arXiv)

We present SoundMorpher, an open-world sound morphing method designed to generate perceptually uniform morphing trajectories. Traditional sound morphing techniques typically assume a linear relationship between the morphing factor and sound perception, achieving smooth transitions by linearly interpolating the semantic features of source and target sounds while gradually adjusting the morphing factor. However, these methods oversimplify the complexities of sound perception, resulting in limitations in morphing quality. In contrast, SoundMorpher explores an explicit relationship between the morphing factor and the perception of morphed sounds, leveraging log Mel-spectrogram features. This approach further refines the morphing sequence by ensuring a constant target perceptual difference for each transition and determining the corresponding morphing factors using binary search. To address the lack of a formal quantitative evaluation framework for sound morphing, we propose a set of metrics based on three established objective criteria. These metrics enable comprehensive assessment of morphed results and facilitate direct comparisons between methods, fostering advancements in sound morphing research. Extensive experiments demonstrate the effectiveness and versatility of SoundMorpher in real-world scenarios, showcasing its potential in applications such as creative music composition, film post-production, and interactive audio technologies. Our demonstration and codes are available at~urlhttps://xinleiniu.github.io/SoundMorpher-demo/.
