# Computing Ex Ante Equilibrium in Heterogeneous Zero-Sum Team Games

arXiv: https://arxiv.org/abs/2410.01575 · HTML: https://mlsanity.com/paper/2410.01575/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 37 references that are in the map.
- First posted on arXiv 2 Oct 2024.

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
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- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [Multi-Agent Reinforcement Learning is a Sequence Modeling Problem](https://mlsanity.com/paper/2205.14953/) (2022)
- [MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence](https://mlsanity.com/paper/1712.00600/) (2017)
- [Heterogeneous-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.09870/) (2023)
- [Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games](https://mlsanity.com/paper/2006.08555/) (2020)
- [Order Matters: Agent-by-agent Policy Optimization](https://mlsanity.com/paper/2302.06205/) (2023)
- [Computational Results for Extensive-Form Adversarial Team Games](https://mlsanity.com/paper/1711.06930/) (2017)
- [Team-maxmin equilibrium: efficiency bounds and algorithms](https://mlsanity.com/paper/1611.06134/) (2016)
- [Efficient Policy Space Response Oracles](https://mlsanity.com/paper/2202.00633/) (2022)
- [Team Correlated Equilibria in Zero-Sum Extensive-Form Games via Tree Decompositions](https://mlsanity.com/paper/2109.05284/) (2021)
- [A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving](https://mlsanity.com/paper/2206.09161/) (2022)
- [Computing Ex Ante Coordinated Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games](https://mlsanity.com/paper/2009.12629/) (2020)
- [Boosting Studies of Multi-Agent Reinforcement Learning on Google Research Football Environment: the Past, Present, and Future](https://mlsanity.com/paper/2309.12951/) (2023)
- [Value-based CTDE Methods in Symmetric Two-team Markov Game: from Cooperation to Team Competition](https://mlsanity.com/paper/2211.11886/) (2022)

## Abstract (arXiv)

The ex ante equilibrium for two-team zero-sum games, where agents within each team collaborate to compete against the opposing team, is known to be the best a team can do for coordination. Many existing works on ex ante equilibrium solutions are aiming to extend the scope of ex ante equilibrium solving to large-scale team games based on Policy Space Response Oracle (PSRO). However, the joint team policy space constructed by the most prominent method, Team PSRO, cannot cover the entire team policy space in heterogeneous team games where teammates play distinct roles. Such insufficient policy expressiveness causes Team PSRO to be trapped into a sub-optimal ex ante equilibrium with significantly higher exploitability and never converges to the global ex ante equilibrium. To find the global ex ante equilibrium without introducing additional computational complexity, we first parameterize heterogeneous policies for teammates, and we prove that optimizing the heterogeneous teammates' policies sequentially can guarantee a monotonic improvement in team rewards. We further propose Heterogeneous-PSRO (H-PSRO), a novel framework for heterogeneous team games, which integrates the sequential correlation mechanism into the PSRO framework and serves as the first PSRO framework for heterogeneous team games. We prove that H-PSRO achieves lower exploitability than Team PSRO in heterogeneous team games. Empirically, H-PSRO achieves convergence in matrix heterogeneous games that are unsolvable by non-heterogeneous baselines. Further experiments reveal that H-PSRO outperforms non-heterogeneous baselines in both heterogeneous team games and homogeneous settings.
