# GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians

arXiv: https://arxiv.org/abs/2410.01535 · HTML: https://mlsanity.com/paper/2410.01535/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 44 references that are in the map.
- First posted on arXiv 2 Oct 2024.

## Builds on (most cited first, 30 of 34)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids](https://mlsanity.com/paper/1904.09970/) (2019)
- [PQ-NET: A Generative Part Seq2Seq Network for 3D Shapes](https://mlsanity.com/paper/1911.10949/) (2019)
- [Highly Accurate Dichotomous Image Segmentation](https://mlsanity.com/paper/2203.03041/) (2022)
- [Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networks](https://mlsanity.com/paper/2103.10429/) (2021)
- [FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly](https://mlsanity.com/paper/2308.10608/) (2023)
- [OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning](https://mlsanity.com/paper/2311.11666/) (2023)
- [SKED: Sketch-guided Text-based 3D Editing](https://mlsanity.com/paper/2303.10735/) (2023)
- [Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image](https://mlsanity.com/paper/2004.01176/) (2020)
- [CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout](https://mlsanity.com/paper/2303.13843/) (2023)
- [Im2Struct: Recovering 3D Shape Structure from a Single RGB Image](https://mlsanity.com/paper/1804.05469/) (2018)
- [Part123: Part-aware 3D Reconstruction from a Single-view Image](https://mlsanity.com/paper/2405.16888/) (2024)
- [Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives](https://mlsanity.com/paper/2307.05473/) (2023)
- [PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision](https://mlsanity.com/paper/2303.09554/) (2023)
- [Robust and Accurate Superquadric Recovery: a Probabilistic Approach](https://mlsanity.com/paper/2111.14517/) (2021)
- [Compositional Scene Representation Learning via Reconstruction: A Survey](https://mlsanity.com/paper/2202.07135/) (2022)
- [Local 3D Editing via 3D Distillation of CLIP Knowledge](https://mlsanity.com/paper/2306.12570/) (2023)

## Built on by (most cited first, 6 of 6)

- [H3R: Hybrid Multi-view Correspondence for Generalizable 3D Reconstruction](https://mlsanity.com/paper/2508.03118/) (2025)
- [Benchmarking PhD-Level Coding in 3D Geometric Computer Vision](https://mlsanity.com/paper/2603.30038/) (2026)
- [SuperQuadricOcc: Real-Time Self-Supervised Semantic Occupancy Estimation with Superquadric Volume Rendering](https://mlsanity.com/paper/2511.17361/) (2025)
- [DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives](https://mlsanity.com/paper/2603.16133/) (2026)
- [D-Prism: Differentiable Primitives for Structured Dynamic Modeling](https://mlsanity.com/paper/2604.17082/) (2026)
- [AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization](https://mlsanity.com/paper/2606.03506/) (2026)

## Abstract (arXiv)

Recently, with the development of Neural Radiance Fields and Gaussian Splatting, 3D reconstruction techniques have achieved remarkably high fidelity. However, the latent representations learnt by these methods are highly entangled and lack interpretability. In this paper, we propose a novel part-aware compositional reconstruction method, called GaussianBlock, that enables semantically coherent and disentangled representations, allowing for precise and physical editing akin to building blocks, while simultaneously maintaining high fidelity. Our GaussianBlock introduces a hybrid representation that leverages the advantages of both primitives, known for their flexible actionability and editability, and 3D Gaussians, which excel in reconstruction quality. Specifically, we achieve semantically coherent primitives through a novel attention-guided centering loss derived from 2D semantic priors, complemented by a dynamic splitting and fusion strategy. Furthermore, we utilize 3D Gaussians that hybridize with primitives to refine structural details and enhance fidelity. Additionally, a binding inheritance strategy is employed to strengthen and maintain the connection between the two. Our reconstructed scenes are evidenced to be disentangled, compositional, and compact across diverse benchmarks, enabling seamless, direct and precise editing while maintaining high quality.
