# Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rank

arXiv: https://arxiv.org/abs/2410.01101 · HTML: https://mlsanity.com/paper/2410.01101/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Offline multi-agent RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 30 of its 51 references that are in the map.
- First posted on arXiv 1 Oct 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline multi-agent RL](https://mlsanity.com/offlinerl/offline-multi-agent-rl/)

## Builds on (most cited first, 30 of 30)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Bellman-consistent Pessimism for Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06926/) (2021)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient](https://mlsanity.com/paper/2210.06718/) (2022)
- [Policy Mirror Descent for Reinforcement Learning: Linear Convergence, New Sampling Complexity, and Generalized Problem Classes](https://mlsanity.com/paper/2102.00135/) (2021)
- [Tianshou: a Highly Modularized Deep Reinforcement Learning Library](https://mlsanity.com/paper/2107.14171/) (2021)
- [Representation Learning for Online and Offline RL in Low-rank MDPs](https://mlsanity.com/paper/2110.04652/) (2021)
- [When Is Partially Observable Reinforcement Learning Not Scary?](https://mlsanity.com/paper/2204.08967/) (2022)
- [Policy Mirror Descent for Regularized Reinforcement Learning: A Generalized Framework with Linear Convergence](https://mlsanity.com/paper/2105.11066/) (2021)
- [Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.03400/) (2021)
- [On Oracle-Efficient PAC RL with Rich Observations](https://mlsanity.com/paper/1803.00606/) (2018)
- [Real-Time Bidding with Multi-Agent Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1802.09756/) (2018)
- [Provable Offline Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.14816/) (2023)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [PAC Reinforcement Learning for Predictive State Representations](https://mlsanity.com/paper/2207.05738/) (2022)
- [Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization](https://mlsanity.com/paper/2307.11620/) (2023)
- [Multi-Agent Reinforcement Learning in Stochastic Networked Systems](https://mlsanity.com/paper/2006.06555/) (2020)
- [Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus](https://mlsanity.com/paper/2206.00159/) (2022)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Offline Learning in Markov Games with General Function Approximation](https://mlsanity.com/paper/2302.02571/) (2023)
- [Multi-Player Zero-Sum Markov Games with Networked Separable Interactions](https://mlsanity.com/paper/2307.09470/) (2023)
- [Locally Interdependent Multi-Agent MDP: Theoretical Framework for Decentralized Agents with Dynamic Dependencies](https://mlsanity.com/paper/2406.06823/) (2024)
- [Zero-sum Polymatrix Markov Games: Equilibrium Collapse and Efficient Computation of Nash Equilibria](https://mlsanity.com/paper/2305.14329/) (2023)
- [Markov Games with Decoupled Dynamics: Price of Anarchy and Sample Complexity](https://mlsanity.com/paper/2304.03840/) (2023)
- [Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability](https://mlsanity.com/paper/2310.11518/) (2023)
- [Approximate Global Convergence of Independent Learning in Multi-Agent Systems](https://mlsanity.com/paper/2405.19811/) (2024)

## Built on by (most cited first, 6 of 6)

- [Self-Improvement of Language Models by Post-Training on Multi-Agent Debate](https://mlsanity.com/paper/2509.15172/) (2025)
- [Puzzle it Out: Local-to-Global World Model for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2601.07463/) (2026)
- [CoFlow: Coordinated Few-Step Flow for Offline Multi-Agent Decision Making](https://mlsanity.com/paper/2605.01457/) (2026)
- [Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representations](https://mlsanity.com/paper/2609.02928/) (2026)
- [G2MAF: Test-Time Gradient Guidance for Multi-Agent Flow Policies](https://mlsanity.com/paper/2609.31286/) (2026)
- [MA-FPPO: Multi-Agent Flow-Pretrained Policy Optimization](https://mlsanity.com/paper/2609.32594/) (2026)

## Abstract (arXiv)

We study the problem of learning an approximate equilibrium in the offline multi-agent reinforcement learning (MARL) setting. We introduce a structural assumption -- the interaction rank -- and establish that functions with low interaction rank are significantly more robust to distribution shift compared to general ones. Leveraging this observation, we demonstrate that utilizing function classes with low interaction rank, when combined with regularization and no-regret learning, admits decentralized, computationally and statistically efficient learning in offline MARL. Our theoretical results are complemented by experiments that showcase the potential of critic architectures with low interaction rank in offline MARL, contrasting with commonly used single-agent value decomposition architectures.
