# Lipschitz-Driven Noise Robustness in VQ-AE for High-Frequency Texture Repair in ID-Specific Talking Heads

arXiv: https://arxiv.org/abs/2410.00990 · HTML: https://mlsanity.com/paper/2410.00990/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 60 references that are in the map.
- First posted on arXiv 1 Oct 2024.

## Builds on (most cited first, 30 of 42)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Neural Tangent Kernel: Convergence and Generalization in Neural Networks](https://mlsanity.com/paper/1806.07572/) (2018)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Towards Real-World Blind Face Restoration with Generative Facial Prior](https://mlsanity.com/paper/2101.04061/) (2021)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Adversarial Attacks and Defenses in Images, Graphs and Text: A Review](https://mlsanity.com/paper/1909.08072/) (2019)
- [Towards Robust Blind Face Restoration with Codebook Lookup Transformer](https://mlsanity.com/paper/2206.11253/) (2022)
- [GAN Prior Embedded Network for Blind Face Restoration in the Wild](https://mlsanity.com/paper/2105.06070/) (2021)
- [S3FD: Single Shot Scale-invariant Face Detector](https://mlsanity.com/paper/1708.05237/) (2017)
- [Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generation](https://mlsanity.com/paper/2301.03396/) (2023)
- [Frequency Bias in Neural Networks for Input of Non-Uniform Density](https://mlsanity.com/paper/2003.04560/) (2020)
- [DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animation](https://mlsanity.com/paper/2301.03786/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [VQFR: Blind Face Restoration with Vector-Quantized Dictionary and Parallel Decoder](https://mlsanity.com/paper/2205.06803/) (2022)
- [A Structured Dictionary Perspective on Implicit Neural Representations](https://mlsanity.com/paper/2112.01917/) (2021)
- [Seeing What You Said: Talking Face Generation Guided by a Lip Reading Expert](https://mlsanity.com/paper/2303.17480/) (2023)
- [Identity-Preserving Talking Face Generation with Landmark and Appearance Priors](https://mlsanity.com/paper/2305.08293/) (2023)
- [SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis](https://mlsanity.com/paper/2311.17590/) (2023)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis](https://mlsanity.com/paper/2404.01647/) (2024)
- [DR2: Diffusion-based Robust Degradation Remover for Blind Face Restoration](https://mlsanity.com/paper/2303.06885/) (2023)

## Built on by (most cited first, 1 of 1)

- [SayAnything: Audio-Driven Lip Synchronization with Conditional Video Diffusion](https://mlsanity.com/paper/2502.11515/) (2025)

## Abstract (arXiv)

Audio-driven IDentity-specific Talking Head Generation (ID-specific THG) has shown increasing promise for applications in filmmaking and virtual reality. Existing approaches are generally constructed as end-to-end paradigms, and have achieved significant progress. However, they often struggle to capture high-frequency textures due to limited model capacity. To address these limitations, we adopt a simple yet efficient post-processing framework -- unlike previous studies that focus solely on end-to-end training -- guided by our theoretical insights. Specifically, leveraging the textitLipschitz Continuity Theory of neural networks, we prove a crucial noise tolerance property for the Vector Quantized AutoEncoder (VQ-AE), and establish the existence of a Noise Robustness Upper Bound (NRoUB). This insight reveals that we can efficiently obtain an identity-specific denoiser by training an identity-specific neural discrete representation, without requiring an extra network. Based on this theoretical foundation, we propose a plug-and-play Space-Optimized VQ-AE (SOVQAE) with enhanced NRoUB to achieve temporally-consistent denoising. For practical deployment, we further introduce a cascade pipeline combining a pretrained Wav2Lip model with SOVQAE to perform ID-specific THG. Our experiments demonstrate that this pipeline achieves textitstate-of-the-art performance in video quality and robustness for out-of-distribution lip synchronization, surpassing existing identity-specific THG methods. In addition, the pipeline requires only a couple of consumer GPU hours and runs in real time, which is both efficient and practical for industry applications.
