# Find Everything: A General Vision Language Model Approach to Multi-Object Search

arXiv: https://arxiv.org/abs/2410.00388 · HTML: https://mlsanity.com/paper/2410.00388/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 40 of its 58 references that are in the map.
- First posted on arXiv 1 Oct 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 40)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings](https://mlsanity.com/paper/2206.12403/) (2022)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [L3MVN: Leveraging Large Language Models for Visual Target Navigation](https://mlsanity.com/paper/2304.05501/) (2023)
- [MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation](https://mlsanity.com/paper/2012.03912/) (2020)
- [Navigation with Large Language Models: Semantic Guesswork as a Heuristic for Planning](https://mlsanity.com/paper/2310.10103/) (2023)
- [Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill](https://mlsanity.com/paper/2309.10309/) (2023)
- [Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigation](https://mlsanity.com/paper/2303.03480/) (2023)
- [OpenFMNav: Towards Open-Set Zero-Shot Object Navigation via Vision-Language Foundation Models](https://mlsanity.com/paper/2402.10670/) (2024)
- [VoroNav: Voronoi-based Zero-shot Object Navigation with Large Language Model](https://mlsanity.com/paper/2401.02695/) (2024)
- [MobileSAMv2: Faster Segment Anything to Everything](https://mlsanity.com/paper/2312.09579/) (2023)
- [Learning Active Camera for Multi-Object Navigation](https://mlsanity.com/paper/2210.07505/) (2022)
- [NavFormer: A Transformer Architecture for Robot Target-Driven Navigation in Unknown and Dynamic Environments](https://mlsanity.com/paper/2402.06838/) (2024)
- [SEEK: Semantic Reasoning for Object Goal Navigation in Real World Inspection Tasks](https://mlsanity.com/paper/2405.09822/) (2024)
- [VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangement](https://mlsanity.com/paper/2210.05064/) (2022)
- [Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigation](https://mlsanity.com/paper/2107.06011/) (2021)
- [Learning Long-Horizon Robot Exploration Strategies for Multi-Object Search in Continuous Action Spaces](https://mlsanity.com/paper/2205.11384/) (2022)
- [Learning Hierarchical Interactive Multi-Object Search for Mobile Manipulation](https://mlsanity.com/paper/2307.06125/) (2023)

## Built on by (most cited first, 4 of 4)

- [MoManipVLA: Transferring Vision-language-action Models for General Mobile Manipulation](https://mlsanity.com/paper/2503.13446/) (2025)
- [Embodied Crowd Counting](https://mlsanity.com/paper/2503.08367/) (2025)
- [DIV-Nav: Open-Vocabulary Spatial Relationships for Multi-Object Navigation](https://mlsanity.com/paper/2510.16518/) (2025)
- [VoLN: Vision-Only Long-Horizon Navigation---Paradigm, Benchmark, and Method](https://mlsanity.com/paper/2607.21400/) (2026)

## Abstract (arXiv)

The Multi-Object Search (MOS) problem involves navigating to a sequence of locations to maximize the likelihood of finding target objects while minimizing travel costs. In this paper, we introduce a novel approach to the MOS problem, called Finder, which leverages vision language models (VLMs) to locate multiple objects across diverse environments. Specifically, our approach introduces multi-channel score maps to track and reason about multiple objects simultaneously during navigation, along with a score map technique that combines scene-level and object-level semantic correlations. Experiments in both simulated and real-world settings showed that Finder outperforms existing methods using deep reinforcement learning and VLMs. Ablation and scalability studies further validated our design choices and robustness with increasing numbers of target objects, respectively. Website: https://find-all-my-things.github.io/
