# Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation

arXiv: https://arxiv.org/abs/2409.20514 · HTML: https://mlsanity.com/paper/2409.20514/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Sep 2024.

## Built on by (most cited first, 30 of 39)

- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control](https://mlsanity.com/paper/2505.03738/) (2025)
- [Learning Humanoid Standing-up Control across Diverse Postures](https://mlsanity.com/paper/2502.08378/) (2025)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies](https://mlsanity.com/paper/2410.11825/) (2024)
- [PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System](https://mlsanity.com/paper/2510.11072/) (2025)
- [Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking](https://mlsanity.com/paper/2412.17730/) (2024)
- [DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation](https://mlsanity.com/paper/2510.11258/) (2025)
- [Towards Adaptable Humanoid Control via Adaptive Motion Tracking](https://mlsanity.com/paper/2510.14454/) (2025)
- [CLF-RL: Control Lyapunov Function Guided Reinforcement Learning](https://mlsanity.com/paper/2508.09354/) (2025)
- [SteadyTray: Learning Object Balancing Tasks in Humanoid Tray Transport via Residual Reinforcement Learning](https://mlsanity.com/paper/2603.10306/) (2026)
- [Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robots](https://mlsanity.com/paper/2603.06181/) (2026)
- [Residual MPC: Blending Reinforcement Learning with GPU-Parallelized Model Predictive Control](https://mlsanity.com/paper/2510.12717/) (2025)
- [Combined Constrained Sampling and Reinforcement Learning for Robotic Manipulation](https://mlsanity.com/paper/2602.08557/) (2026)
- [Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation](https://mlsanity.com/paper/2606.05687/) (2026)
- [PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball](https://mlsanity.com/paper/2607.28623/) (2026)
- [Vision-Language-Policy Model for Dynamic Robot Task Planning](https://mlsanity.com/paper/2512.19178/) (2025)
- [MO-Playground: Massively Parallelized Multi-Objective Reinforcement Learning for Robotics](https://mlsanity.com/paper/2603.09237/) (2026)
- [REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning](https://mlsanity.com/paper/2603.13707/) (2026)
- [Flip Stunts on Bicycle Robots using Iterative Motion Imitation](https://mlsanity.com/paper/2603.27944/) (2026)
- [Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors](https://mlsanity.com/paper/2605.22272/) (2026)
- [LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World](https://mlsanity.com/paper/2606.01458/) (2026)
- [HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers](https://mlsanity.com/paper/2606.06493/) (2026)
- [CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation](https://mlsanity.com/paper/2606.23680/) (2026)
- [HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping](https://mlsanity.com/paper/2602.16705/) (2026)
- [ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion](https://mlsanity.com/paper/2607.03454/) (2026)
- [Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions](https://mlsanity.com/paper/2609.16683/) (2026)
- [CAIMAN: Causal Action Influence Detection for Sample-efficient Loco-manipulation](https://mlsanity.com/paper/2502.00835/) (2025)
- [Physically Consistent Humanoid Loco-Manipulation using Latent Diffusion Models](https://mlsanity.com/paper/2504.16843/) (2025)
- [Whole-Body Mobile Manipulation using Offline Reinforcement Learning on Sub-optimal Controllers](https://mlsanity.com/paper/2604.12509/) (2026)

## Abstract (arXiv)

Humanoid robots are designed to perform diverse loco-manipulation tasks. However, they face challenges due to their high-dimensional and unstable dynamics, as well as the complex contact-rich nature of the tasks. Model-based optimal control methods offer flexibility to define precise motion but are limited by high computational complexity and accurate contact sensing. On the other hand, reinforcement learning (RL) handles high-dimensional spaces with strong robustness but suffers from inefficient learning, unnatural motion, and sim-to-real gaps. To address these challenges, we introduce Opt2Skill, an end-to-end pipeline that combines model-based trajectory optimization with RL to achieve robust whole-body loco-manipulation. Opt2Skill generates dynamic feasible and contact-consistent reference motions for the Digit humanoid robot using differential dynamic programming (DDP) and trains RL policies to track these optimal trajectories. Our results demonstrate that Opt2Skill outperforms baselines that rely on human demonstrations and inverse kinematics-based references, both in motion tracking and task success rates. Furthermore, we show that incorporating trajectories with torque information improves contact force tracking in contact-involved tasks, such as wiping a table. We have successfully transferred our approach to real-world applications.
