# Dynamic Policy Fusion for User Alignment Without Re-Interaction

arXiv: https://arxiv.org/abs/2409.20016 · HTML: https://mlsanity.com/paper/2409.20016/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 16 of its 30 references that are in the map.
- First posted on arXiv 30 Sep 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 16 of 16)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Reward Constrained Policy Optimization](https://mlsanity.com/paper/1805.11074/) (2018)
- [Reinforcement Learning in Healthcare: A Survey](https://mlsanity.com/paper/1908.08796/) (2019)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [A Practical Guide to Multi-Objective Reinforcement Learning and Planning](https://mlsanity.com/paper/2103.09568/) (2021)
- [A Survey of Multi-Objective Sequential Decision-Making](https://mlsanity.com/paper/1402.0590/) (2014)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Conversational Recommender System](https://mlsanity.com/paper/1806.03277/) (2018)
- [Composable Deep Reinforcement Learning for Robotic Manipulation](https://mlsanity.com/paper/1803.06773/) (2018)
- [Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution](https://mlsanity.com/paper/2009.14108/) (2020)
- [Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach](https://mlsanity.com/paper/2305.18427/) (2023)
- [Personalizing a Dialogue System with Transfer Reinforcement Learning](https://mlsanity.com/paper/1610.02891/) (2016)
- [Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents](https://mlsanity.com/paper/2104.10610/) (2021)

## Built on by (most cited first, 1 of 1)

- [MAGIK: Mapping to Analogous Goals via Imagination-enabled Knowledge Transfer](https://mlsanity.com/paper/2506.01623/) (2025)

## Abstract (arXiv)

Deep reinforcement learning (RL) policies, although optimal in terms of task rewards, may not align with the personal preferences of human users. To ensure this alignment, a naive solution would be to retrain the agent using a reward function that encodes the user's specific preferences. However, such a reward function is typically not readily available, and as such, retraining the agent from scratch can be prohibitively expensive. We propose a more practical approach - to adapt the already trained policy to user-specific needs with the help of human feedback. To this end, we infer the user's intent through trajectory-level feedback and combine it with the trained task policy via a theoretically grounded dynamic policy fusion approach. As our approach collects human feedback on the very same trajectories used to learn the task policy, it does not require any additional interactions with the environment, making it a zero-shot approach. We empirically demonstrate in a number of environments that our proposed dynamic policy fusion approach consistently achieves the intended task while simultaneously adhering to user-specific needs.
