# Grounded Curriculum Learning

arXiv: https://arxiv.org/abs/2409.19816 · HTML: https://mlsanity.com/paper/2409.19816/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 43 of its 54 references that are in the map.
- First posted on arXiv 29 Sep 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 43)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Automatic Curriculum Learning through Value Disagreement](https://mlsanity.com/paper/2006.09641/) (2020)
- [A Survey of Deep Reinforcement Learning in Video Games](https://mlsanity.com/paper/1912.10944/) (2019)
- [Composable Deep Reinforcement Learning for Robotic Manipulation](https://mlsanity.com/paper/1803.06773/) (2018)
- [Motion Planning and Control for Mobile Robot Navigation Using Machine Learning: a Survey](https://mlsanity.com/paper/2011.13112/) (2020)
- [From Perception to Decision: A Data-driven Approach to End-to-end Motion Planning for Autonomous Ground Robots](https://mlsanity.com/paper/1609.07910/) (2016)
- [Learning Model Predictive Controllers with Real-Time Attention for Real-World Navigation](https://mlsanity.com/paper/2209.10780/) (2022)
- [Learning Inverse Kinodynamics for Accurate High-Speed Off-Road Navigation on Unstructured Terrain](https://mlsanity.com/paper/2102.12667/) (2021)
- [VI-IKD: High-Speed Accurate Off-Road Navigation using Learned Visual-Inertial Inverse Kinodynamics](https://mlsanity.com/paper/2203.15983/) (2022)
- [APPLD: Adaptive Planner Parameter Learning from Demonstration](https://mlsanity.com/paper/2004.00116/) (2020)
- [Benchmarking Metric Ground Navigation](https://mlsanity.com/paper/2008.13315/) (2020)
- [APPL: Adaptive Planner Parameter Learning](https://mlsanity.com/paper/2105.07620/) (2021)
- [CLUTR: Curriculum Learning via Unsupervised Task Representation Learning](https://mlsanity.com/paper/2210.10243/) (2022)
- [APPLI: Adaptive Planner Parameter Learning From Interventions](https://mlsanity.com/paper/2011.00400/) (2020)
- [Benchmarking Reinforcement Learning Techniques for Autonomous Navigation](https://mlsanity.com/paper/2210.04839/) (2022)
- [Toward Wheeled Mobility on Vertically Challenging Terrain: Platforms, Datasets, and Algorithms](https://mlsanity.com/paper/2303.00998/) (2023)
- [APPLR: Adaptive Planner Parameter Learning from Reinforcement](https://mlsanity.com/paper/2011.00397/) (2020)
- [APPLE: Adaptive Planner Parameter Learning from Evaluative Feedback](https://mlsanity.com/paper/2108.09801/) (2021)
- [Rethinking Social Robot Navigation: Leveraging the Best of Two Worlds](https://mlsanity.com/paper/2309.13466/) (2023)
- [DTG : Diffusion-based Trajectory Generation for Mapless Global Navigation](https://mlsanity.com/paper/2403.09900/) (2024)
- [Toward Agile Maneuvers in Highly Constrained Spaces: Learning from Hallucination](https://mlsanity.com/paper/2007.14479/) (2020)

## Built on by (most cited first, 5 of 5)

- [Adaptive Diffusion Terrain Generator for Autonomous Uneven Terrain Navigation](https://mlsanity.com/paper/2410.10766/) (2024)
- [Reward Training Wheels: Adaptive Auxiliary Rewards for Robotics Reinforcement Learning](https://mlsanity.com/paper/2503.15724/) (2025)
- [Adaptively Point-weighting Curriculum Learning](https://mlsanity.com/paper/2505.01665/) (2025)
- [TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design](https://mlsanity.com/paper/2506.19997/) (2025)
- [ADEPT: Adaptive Diffusion Environment for Policy Transfer Sim-to-Real](https://mlsanity.com/paper/2506.01759/) (2025)

## Abstract (arXiv)

The high cost of real-world data for robotics Reinforcement Learning (RL) leads to the wide usage of simulators. Despite extensive work on building better dynamics models for simulators to match with the real world, there is another, often-overlooked mismatch between simulations and the real world, namely the distribution of available training tasks. Such a mismatch is further exacerbated by existing curriculum learning techniques, which automatically vary the simulation task distribution without considering its relevance to the real world. Considering these challenges, we posit that curriculum learning for robotics RL needs to be grounded in real-world task distributions. To this end, we propose Grounded Curriculum Learning (GCL), which aligns the simulated task distribution in the curriculum with the real world, as well as explicitly considers what tasks have been given to the robot and how the robot has performed in the past. We validate GCL using the BARN dataset on complex navigation tasks, achieving a 6.8% and 6.5% higher success rate compared to a state-of-the-art CL method and a curriculum designed by human experts, respectively. These results show that GCL can enhance learning efficiency and navigation performance by grounding the simulation task distribution in the real world within an adaptive curriculum.
