# Esports Training, Periodization, and Software -- a Scoping Review

arXiv: https://arxiv.org/abs/2409.19180 · HTML: https://mlsanity.com/paper/2409.19180/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Sep 2024.

## Built on by (most cited first, 1 of 1)

- [Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2](https://mlsanity.com/paper/2606.26970/) (2026)

## Abstract (arXiv)

Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools developed by years of research in sports sciences and informatics. Our goal in this article was to verify if the current body of research contains substantial evidence of the training systems applied to training esports players. To verify the existing sources, we have applied a framework of scoping review to address the search from multiple scientific databases with further local processing. We conclude that the current research on esports dealt mainly with describing and modeling performance metrics spanned over multiple fragmented research areas (psychology, nutrition, informatics), and yet these building blocks were not assembled into an existing well-functioning theory of performance in esports by providing exercise regimes, and ways of periodization for esports.
