# Diverse Code Query Learning for Speech-Driven Facial Animation

arXiv: https://arxiv.org/abs/2409.19143 · HTML: https://mlsanity.com/paper/2409.19143/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 51 references that are in the map.
- First posted on arXiv 27 Sep 2024.

## Builds on (most cited first, 29 of 29)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [Vector-quantized Image Modeling with Improved VQGAN](https://mlsanity.com/paper/2110.04627/) (2021)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Towards Robust Blind Face Restoration with Codebook Lookup Transformer](https://mlsanity.com/paper/2206.11253/) (2022)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAE](https://mlsanity.com/paper/2103.10022/) (2021)
- [EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling](https://mlsanity.com/paper/2401.00374/) (2023)
- [DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models](https://mlsanity.com/paper/2310.00434/) (2023)
- [FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion](https://mlsanity.com/paper/2309.11306/) (2023)
- [Imitator: Personalized Speech-driven 3D Facial Animation](https://mlsanity.com/paper/2301.00023/) (2022)
- [Generating Smooth Pose Sequences for Diverse Human Motion Prediction](https://mlsanity.com/paper/2108.08422/) (2021)
- [FlowVQTalker: High-Quality Emotional Talking Face Generation through Normalizing Flow and Quantization](https://mlsanity.com/paper/2403.06375/) (2024)
- [Diverse Human Motion Prediction Guided by Multi-Level Spatial-Temporal Anchors](https://mlsanity.com/paper/2302.04860/) (2023)
- [LaughTalk: Expressive 3D Talking Head Generation with Laughter](https://mlsanity.com/paper/2311.00994/) (2023)
- [Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation](https://mlsanity.com/paper/2008.10004/) (2020)
- [Codebook Transfer with Part-of-Speech for Vector-Quantized Image Modeling](https://mlsanity.com/paper/2403.10071/) (2024)
- [Learn2Talk: 3D Talking Face Learns from 2D Talking Face](https://mlsanity.com/paper/2404.12888/) (2024)
- [Probabilistic Speech-Driven 3D Facial Motion Synthesis: New Benchmarks, Methods, and Applications](https://mlsanity.com/paper/2311.18168/) (2023)
- [3DiFACE: Diffusion-based Speech-driven 3D Facial Animation and Editing](https://mlsanity.com/paper/2312.00870/) (2023)
- [GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer](https://mlsanity.com/paper/2408.01826/) (2024)

## Built on by (most cited first, 2 of 2)

- [FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferences](https://mlsanity.com/paper/2608.15296/) (2026)
- [AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model](https://mlsanity.com/paper/2608.16143/) (2026)

## Abstract (arXiv)

Speech-driven facial animation aims to synthesize lip-synchronized 3D talking faces following the given speech signal. Prior methods to this task mostly focus on pursuing realism with deterministic systems, yet characterizing the potentially stochastic nature of facial motions has been to date rarely studied. While generative modeling approaches can easily handle the one-to-many mapping by repeatedly drawing samples, ensuring a diverse mode coverage of plausible facial motions on small-scale datasets remains challenging and less explored. In this paper, we propose predicting multiple samples conditioned on the same audio signal and then explicitly encouraging sample diversity to address diverse facial animation synthesis. Our core insight is to guide our model to explore the expressive facial latent space with a diversity-promoting loss such that the desired latent codes for diversification can be ideally identified. To this end, building upon the rich facial prior learned with vector-quantized variational auto-encoding mechanism, our model temporally queries multiple stochastic codes which can be flexibly decoded into a diverse yet plausible set of speech-faithful facial motions. To further allow for control over different facial parts during generation, the proposed model is designed to predict different facial portions of interest in a sequential manner, and compose them to eventually form full-face motions. Our paradigm realizes both diverse and controllable facial animation synthesis in a unified formulation. We experimentally demonstrate that our method yields state-of-the-art performance both quantitatively and qualitatively, especially regarding sample diversity.
