# Gaussian Heritage: 3D Digitization of Cultural Heritage with Integrated Object Segmentation

arXiv: https://arxiv.org/abs/2409.19039 · HTML: https://mlsanity.com/paper/2409.19039/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 22 references that are in the map.
- First posted on arXiv 27 Sep 2024.

## Builds on (most cited first, 16 of 16)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [Weakly Supervised 3D Open-vocabulary Segmentation](https://mlsanity.com/paper/2305.14093/) (2023)
- [Image-to-Lidar Self-Supervised Distillation for Autonomous Driving Data](https://mlsanity.com/paper/2203.16258/) (2022)
- [OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning](https://mlsanity.com/paper/2311.11666/) (2023)
- [Learning 3D Semantic Segmentation with only 2D Image Supervision](https://mlsanity.com/paper/2110.11325/) (2021)
- [Contrastive Multimodal Fusion with TupleInfoNCE](https://mlsanity.com/paper/2107.02575/) (2021)
- [Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation](https://mlsanity.com/paper/2404.12784/) (2024)

## Built on by (most cited first, 2 of 2)

- [From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting](https://mlsanity.com/paper/2605.07203/) (2026)
- [3D Skew-Normal Splatting](https://mlsanity.com/paper/2605.15010/) (2026)

## Abstract (arXiv)

The creation of digital replicas of physical objects has valuable applications for the preservation and dissemination of tangible cultural heritage. However, existing methods are often slow, expensive, and require expert knowledge. We propose a pipeline to generate a 3D replica of a scene using only RGB images (e.g. photos of a museum) and then extract a model for each item of interest (e.g. pieces in the exhibit). We do this by leveraging the advancements in novel view synthesis and Gaussian Splatting, modified to enable efficient 3D segmentation. This approach does not need manual annotation, and the visual inputs can be captured using a standard smartphone, making it both affordable and easy to deploy. We provide an overview of the method and baseline evaluation of the accuracy of object segmentation. The code is available at https://mahtaabdn.github.io/gaussian_heritage.github.io/.
