# Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction

arXiv: https://arxiv.org/abs/2409.18121 · HTML: https://mlsanity.com/paper/2409.18121/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- Builds on 65 of its 85 references that are in the map.
- First posted on arXiv 26 Sep 2024.

## Builds on (most cited first, 30 of 65)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matching](https://mlsanity.com/paper/2109.07547/) (2021)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Deep Object Pose Estimation for Semantic Robotic Grasping of Household Objects](https://mlsanity.com/paper/1809.10790/) (2018)
- [A General and Adaptive Robust Loss Function](https://mlsanity.com/paper/1701.03077/) (2017)
- [One-Shot Imitation Learning](https://mlsanity.com/paper/1703.07326/) (2017)
- [One-Shot Visual Imitation Learning via Meta-Learning](https://mlsanity.com/paper/1709.04905/) (2017)
- [Text2Motion: From Natural Language Instructions to Feasible Plans](https://mlsanity.com/paper/2303.12153/) (2023)
- [Any-point Trajectory Modeling for Policy Learning](https://mlsanity.com/paper/2401.00025/) (2023)
- [Human-to-Robot Imitation in the Wild](https://mlsanity.com/paper/2207.09450/) (2022)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [One-Shot Imitation from Observing Humans via Domain-Adaptive Meta-Learning](https://mlsanity.com/paper/1802.01557/) (2018)
- [Dense Object Nets: Learning Dense Visual Object Descriptors By and For Robotic Manipulation](https://mlsanity.com/paper/1806.08756/) (2018)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [VIOLA: Imitation Learning for Vision-Based Manipulation with Object Proposal Priors](https://mlsanity.com/paper/2210.11339/) (2022)
- [Distilled Feature Fields Enable Few-Shot Language-Guided Manipulation](https://mlsanity.com/paper/2308.07931/) (2023)
- [Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapes](https://mlsanity.com/paper/1903.03911/) (2019)

## Built on by (most cited first, 30 of 54)

- [ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting](https://mlsanity.com/paper/2502.19459/) (2025)
- [Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination](https://mlsanity.com/paper/2412.14957/) (2024)
- [Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrations](https://mlsanity.com/paper/2507.00990/) (2025)
- [Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration](https://mlsanity.com/paper/2504.12609/) (2025)
- [DRAWER: Digital Reconstruction and Articulation With Environment Realism](https://mlsanity.com/paper/2504.15278/) (2025)
- [X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real](https://mlsanity.com/paper/2505.07096/) (2025)
- [Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow](https://mlsanity.com/paper/2512.24766/) (2025)
- [Viser: Imperative, Web-based 3D Visualization in Python](https://mlsanity.com/paper/2507.22885/) (2025)
- [GaussGym: An open-source real-to-sim framework for learning locomotion from pixels](https://mlsanity.com/paper/2510.15352/) (2025)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [Robot Learning from a Physical World Model](https://mlsanity.com/paper/2511.07416/) (2025)
- [iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos](https://mlsanity.com/paper/2506.08334/) (2025)
- [LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding](https://mlsanity.com/paper/2412.17635/) (2024)
- [VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video](https://mlsanity.com/paper/2509.17647/) (2025)
- [4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time](https://mlsanity.com/paper/2506.18890/) (2025)
- [SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting](https://mlsanity.com/paper/2506.03594/) (2025)
- [ScrewSplat: An End-to-End Method for Articulated Object Recognition](https://mlsanity.com/paper/2508.02146/) (2025)
- [Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understanding](https://mlsanity.com/paper/2504.17441/) (2025)
- [CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity](https://mlsanity.com/paper/2506.16652/) (2025)
- [FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos](https://mlsanity.com/paper/2604.05621/) (2026)
- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations](https://mlsanity.com/paper/2604.27106/) (2026)
- [R2RGEN: Real-to-Real 3D Data Generation for Spatially Generalized Manipulation](https://mlsanity.com/paper/2510.08547/) (2025)
- [REALM: An MLLM-Agent Framework for Open World 3D Reasoning Segmentation and Editing on Gaussian Splatting](https://mlsanity.com/paper/2510.16410/) (2025)
- [Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static Disentanglement](https://mlsanity.com/paper/2603.02910/) (2026)
- [Robot Learning from Human Videos: A Survey](https://mlsanity.com/paper/2604.27621/) (2026)
- [ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions](https://mlsanity.com/paper/2603.25791/) (2026)
- [Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects](https://mlsanity.com/paper/2605.24403/) (2026)
- [D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping](https://mlsanity.com/paper/2603.01151/) (2026)
- [Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints](https://mlsanity.com/paper/2603.11606/) (2026)

## Abstract (arXiv)

Humans can learn to manipulate new objects by simply watching others; providing robots with the ability to learn from such demonstrations would enable a natural interface specifying new behaviors. This work develops Robot See Robot Do (RSRD), a method for imitating articulated object manipulation from a single monocular RGB human demonstration given a single static multi-view object scan. We first propose 4D Differentiable Part Models (4D-DPM), a method for recovering 3D part motion from a monocular video with differentiable rendering. This analysis-by-synthesis approach uses part-centric feature fields in an iterative optimization which enables the use of geometric regularizers to recover 3D motions from only a single video. Given this 4D reconstruction, the robot replicates object trajectories by planning bimanual arm motions that induce the demonstrated object part motion. By representing demonstrations as part-centric trajectories, RSRD focuses on replicating the demonstration's intended behavior while considering the robot's own morphological limits, rather than attempting to reproduce the hand's motion. We evaluate 4D-DPM's 3D tracking accuracy on ground truth annotated 3D part trajectories and RSRD's physical execution performance on 9 objects across 10 trials each on a bimanual YuMi robot. Each phase of RSRD achieves an average of 87% success rate, for a total end-to-end success rate of 60% across 90 trials. Notably, this is accomplished using only feature fields distilled from large pretrained vision models -- without any task-specific training, fine-tuning, dataset collection, or annotation. Project page: https://robot-see-robot-do.github.io
