# WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians

arXiv: https://arxiv.org/abs/2409.17917 · HTML: https://mlsanity.com/paper/2409.17917/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 55 references that are in the map.
- First posted on arXiv 26 Sep 2024.

## Builds on (most cited first, 30 of 39)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Computational Optimal Transport](https://mlsanity.com/paper/1803.00567/) (2018)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [Arbitrary Style Transfer with Style-Attentional Networks](https://mlsanity.com/paper/1812.02342/) (2018)
- [Texture Networks: Feed-forward Synthesis of Textures and Stylized Images](https://mlsanity.com/paper/1603.03417/) (2016)
- [Style Transfer by Relaxed Optimal Transport and Self-Similarity](https://mlsanity.com/paper/1904.12785/) (2019)
- [On Wasserstein Two Sample Testing and Related Families of Nonparametric Tests](https://mlsanity.com/paper/1509.02237/) (2015)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [The Contextual Loss for Image Transformation with Non-Aligned Data](https://mlsanity.com/paper/1803.02077/) (2018)
- [NeRF-Art: Text-Driven Neural Radiance Fields Stylization](https://mlsanity.com/paper/2212.08070/) (2022)
- [Visual Attribute Transfer through Deep Image Analogy](https://mlsanity.com/paper/1705.01088/) (2017)
- [Avatar-Net: Multi-scale Zero-shot Style Transfer by Feature Decoration](https://mlsanity.com/paper/1805.03857/) (2018)
- [ArtFlow: Unbiased Image Style Transfer via Reversible Neural Flows](https://mlsanity.com/paper/2103.16877/) (2021)
- [Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis](https://mlsanity.com/paper/1601.04589/) (2016)
- [Fast Patch-based Style Transfer of Arbitrary Style](https://mlsanity.com/paper/1612.04337/) (2016)
- [StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields](https://mlsanity.com/paper/2303.10598/) (2023)
- [Learning to Stylize Novel Views](https://mlsanity.com/paper/2105.13509/) (2021)
- [Arbitrary Style Transfer with Deep Feature Reshuffle](https://mlsanity.com/paper/1805.04103/) (2018)
- [Stable and Controllable Neural Texture Synthesis and Style Transfer Using Histogram Losses](https://mlsanity.com/paper/1701.08893/) (2017)
- [A Style-Aware Content Loss for Real-time HD Style Transfer](https://mlsanity.com/paper/1807.10201/) (2018)
- [Attention-aware Multi-stroke Style Transfer](https://mlsanity.com/paper/1901.05127/) (2019)
- [Rethinking Style Transfer: From Pixels to Parameterized Brushstrokes](https://mlsanity.com/paper/2103.17185/) (2021)
- [DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulation](https://mlsanity.com/paper/2311.12194/) (2023)

## Built on by (most cited first, 3 of 3)

- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [3D Mesh Editing using Masked LRMs](https://mlsanity.com/paper/2412.08641/) (2024)
- [All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian Splatting](https://mlsanity.com/paper/2503.07191/) (2025)

## Abstract (arXiv)

While style transfer techniques have been well-developed for 2D image stylization, the extension of these methods to 3D scenes remains relatively unexplored. Existing approaches demonstrate proficiency in transferring colors and textures but often struggle with replicating the geometry of the scenes. In our work, we leverage an explicit Gaussian Splatting (GS) representation and directly match the distributions of Gaussians between style and content scenes using the Earth Mover's Distance (EMD). By employing the entropy-regularized Wasserstein-2 distance, we ensure that the transformation maintains spatial smoothness. Additionally, we decompose the scene stylization problem into smaller chunks to enhance efficiency. This paradigm shift reframes stylization from a pure generative process driven by latent space losses to an explicit matching of distributions between two Gaussian representations. Our method achieves high-resolution 3D stylization by faithfully transferring details from 3D style scenes onto the content scene. Furthermore, WaSt-3D consistently delivers results across diverse content and style scenes without necessitating any training, as it relies solely on optimization-based techniques. See our project page for additional results and source code: hrefhttps://compvis.github.io/wast3d/https://compvis.github.io/wast3d/.
