# Minimizing Live Experiments in Recommender Systems: User Simulation to Evaluate Preference Elicitation Policies

arXiv: https://arxiv.org/abs/2409.17436 · HTML: https://mlsanity.com/paper/2409.17436/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 54 references that are in the map.
- First posted on arXiv 26 Sep 2024.

## Builds on (most cited first, 14 of 14)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Session-based Recommendations with Recurrent Neural Networks](https://mlsanity.com/paper/1511.06939/) (2015)
- [Top-K Off-Policy Correction for a REINFORCE Recommender System](https://mlsanity.com/paper/1812.02353/) (2018)
- [A Simple Convolutional Generative Network for Next Item Recommendation](https://mlsanity.com/paper/1808.05163/) (2018)
- [Deep Reinforcement Learning for Page-wise Recommendations](https://mlsanity.com/paper/1805.02343/) (2018)
- [RecSim: A Configurable Simulation Platform for Recommender Systems](https://mlsanity.com/paper/1909.04847/) (2019)
- [Personalizing Session-based Recommendations with Hierarchical Recurrent Neural Networks](https://mlsanity.com/paper/1706.04148/) (2017)
- [PinnerSage: Multi-Modal User Embedding Framework for Recommendations at Pinterest](https://mlsanity.com/paper/2007.03634/) (2020)
- [RecoGym: A Reinforcement Learning Environment for the problem of Product Recommendation in Online Advertising](https://mlsanity.com/paper/1808.00720/) (2018)
- [Optimizing Long-term Social Welfare in Recommender Systems: A Constrained Matching Approach](https://mlsanity.com/paper/2008.00104/) (2020)
- [Context-aware Sequential Recommendation](https://mlsanity.com/paper/1609.05787/) (2016)
- [RecSim NG: Toward Principled Uncertainty Modeling for Recommender Ecosystems](https://mlsanity.com/paper/2103.08057/) (2021)
- [Measuring Recommender System Effects with Simulated Users](https://mlsanity.com/paper/2101.04526/) (2021)
- [Learning from Negative User Feedback and Measuring Responsiveness for Sequential Recommenders](https://mlsanity.com/paper/2308.12256/) (2023)

## Built on by (most cited first, 3 of 3)

- [Controllable User Simulation](https://mlsanity.com/paper/2605.11519/) (2026)
- [Dagstuhl Perspectives Workshop 24352 -- Conversational Agents: A Framework for Evaluation (CAFE): Manifesto](https://mlsanity.com/paper/2506.11112/) (2025)
- [Efficient Personalization of Generative User Interfaces](https://mlsanity.com/paper/2604.09876/) (2026)

## Abstract (arXiv)

Evaluation of policies in recommender systems typically involves A/B testing using live experiments on real users to assess a new policy's impact on relevant metrics. This ``gold standard'' comes at a high cost, however, in terms of cycle time, user cost, and potential user retention. In developing policies for ``onboarding'' new users, these costs can be especially problematic, since on-boarding occurs only once. In this work, we describe a simulation methodology used to augment (and reduce) the use of live experiments. We illustrate its deployment for the evaluation of ``preference elicitation'' algorithms used to onboard new users of the YouTube Music platform. By developing counterfactually robust user behavior models, and a simulation service that couples such models with production infrastructure, we are able to test new algorithms in a way that reliably predicts their performance on key metrics when deployed live. We describe our domain, our simulation models and platform, results of experiments and deployment, and suggest future steps needed to further realistic simulation as a powerful complement to live experiments.
