# Dynamic Obstacle Avoidance through Uncertainty-Based Adaptive Planning with Diffusion

arXiv: https://arxiv.org/abs/2409.16950 · HTML: https://mlsanity.com/paper/2409.16950/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 19 of its 35 references that are in the map.
- First posted on arXiv 25 Sep 2024.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Deep reinforcement learning methods / [RL with diffusion and flow models](https://mlsanity.com/deeprl/rl-with-diffusion-and-flow-models/)

## Builds on (most cited first, 19 of 19)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Survey of Uncertainty in Deep Neural Networks](https://mlsanity.com/paper/2107.03342/) (2021)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning](https://mlsanity.com/paper/1709.10082/) (2017)
- [SafeDiffuser: Safe Planning with Diffusion Probabilistic Models](https://mlsanity.com/paper/2306.00148/) (2023)
- [Collision Avoidance in Pedestrian-Rich Environments with Deep Reinforcement Learning](https://mlsanity.com/paper/1910.11689/) (2019)
- [On Transforming Reinforcement Learning by Transformer: The Development Trajectory](https://mlsanity.com/paper/2212.14164/) (2022)
- [Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future Directions](https://mlsanity.com/paper/2402.13777/) (2024)
- [Adaptive Planning with Generative Models under Uncertainty](https://mlsanity.com/paper/2408.01510/) (2024)

## Built on by (most cited first, 2 of 2)

- [Don't Freeze, Don't Crash: Extending the Safe Operating Range of Neural Navigation in Dense Crowds](https://mlsanity.com/paper/2603.06729/) (2026)
- [Spatial Attention: Adapting Execution Horizons for Diffusion Policies via Observation Sensitivity](https://mlsanity.com/paper/2607.04739/) (2026)

## Abstract (arXiv)

By framing reinforcement learning as a sequence modeling problem, recent work has enabled the use of generative models, such as diffusion models, for planning. While these models are effective in predicting long-horizon state trajectories in deterministic environments, they face challenges in dynamic settings with moving obstacles. Effective collision avoidance demands continuous monitoring and adaptive decision-making. While replanning at every timestep could ensure safety, it introduces substantial computational overhead due to the repetitive prediction of overlapping state sequences -- a process that is particularly costly with diffusion models, known for their intensive iterative sampling procedure. We propose an adaptive generative planning approach that dynamically adjusts replanning frequency based on the uncertainty of action predictions. Our method minimizes the need for frequent, computationally expensive, and redundant replanning while maintaining robust collision avoidance performance. In experiments, we obtain a 13.5% increase in the mean trajectory length and a 12.7% increase in mean reward over long-horizon planning, indicating a reduction in collision rates and an improved ability to navigate the environment safely.
