# Behavior evolution-inspired approach to walking gait reinforcement training for quadruped robots

arXiv: https://arxiv.org/abs/2409.16862 · HTML: https://mlsanity.com/paper/2409.16862/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 14 of its 30 references that are in the map.
- First posted on arXiv 25 Sep 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Multi-expert learning of adaptive legged locomotion](https://mlsanity.com/paper/2012.05810/) (2020)
- [Highly Dynamic Quadruped Locomotion via Whole-Body Impulse Control and Model Predictive Control](https://mlsanity.com/paper/1909.06586/) (2019)
- [CPG-RL: Learning Central Pattern Generators for Quadruped Locomotion](https://mlsanity.com/paper/2211.00458/) (2022)
- [Learning Free Gait Transition for Quadruped Robots via Phase-Guided Controller](https://mlsanity.com/paper/2201.00206/) (2022)
- [Robust Quadruped Jumping via Deep Reinforcement Learning](https://mlsanity.com/paper/2011.07089/) (2020)
- [Hierarchical Reinforcement Learning for Quadruped Locomotion](https://mlsanity.com/paper/1905.08926/) (2019)
- [Soft Policy Gradient Method for Maximum Entropy Deep Reinforcement Learning](https://mlsanity.com/paper/1909.03198/) (2019)
- [Learning multiple gaits of quadruped robot using hierarchical reinforcement learning](https://mlsanity.com/paper/2112.04741/) (2021)

## Built on by (most cited first, 1 of 1)

- [Robust Quadruped Locomotion via Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2604.07224/) (2026)

## Abstract (arXiv)

Reinforcement learning method is extremely competitive in gait generation techniques for quadrupedal robot, which is mainly due to the fact that stochastic exploration in reinforcement training is beneficial to achieve an autonomous gait. Nevertheless, although incremental reinforcement learning is employed to improve training success and movement smoothness by relying on the continuity inherent during limb movements, challenges remain in adapting gait policy to diverse terrain and external disturbance. Inspired by the association between reinforcement learning and the evolution of animal motion behavior, a self-improvement mechanism for reference gait is introduced in this paper to enable incremental learning of action and self-improvement of reference action together to imitate the evolution of animal motion behavior. Further, a new framework for reinforcement training of quadruped gait is proposed. In this framework, genetic algorithm is specifically adopted to perform global probabilistic search for the initial value of the arbitrary foot trajectory to update the reference trajectory with better fitness. Subsequently, the improved reference gait is used for incremental reinforcement learning of gait. The above process is repeatedly and alternatively executed to finally train the gait policy. The analysis considering terrain, model dimensions, and locomotion condition is presented in detail based on simulation, and the results show that the framework is significantly more adaptive to terrain compared to regular incremental reinforcement learning.
