# Pose-Guided Fine-Grained Sign Language Video Generation

arXiv: https://arxiv.org/abs/2409.16709 · HTML: https://mlsanity.com/paper/2409.16709/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 57 references that are in the map.
- First posted on arXiv 25 Sep 2024.

## Builds on (most cited first, 30 of 43)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Word-level Deep Sign Language Recognition from Video: A New Large-scale Dataset and Methods Comparison](https://mlsanity.com/paper/1910.11006/) (2019)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Improving Sign Language Translation with Monolingual Data by Sign Back-Translation](https://mlsanity.com/paper/2105.12397/) (2021)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Two-Stream Network for Sign Language Recognition and Translation](https://mlsanity.com/paper/2211.01367/) (2022)
- [Dense Intrinsic Appearance Flow for Human Pose Transfer](https://mlsanity.com/paper/1903.11326/) (2019)
- [Skeleton Aware Multi-modal Sign Language Recognition](https://mlsanity.com/paper/2103.08833/) (2021)
- [Deep Image Spatial Transformation for Person Image Generation](https://mlsanity.com/paper/2003.00696/) (2020)
- [XingGAN for Person Image Generation](https://mlsanity.com/paper/2007.09278/) (2020)
- [Exploring Dual-task Correlation for Pose Guided Person Image Generation](https://mlsanity.com/paper/2203.02910/) (2022)
- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [VPN: Learning Video-Pose Embedding for Activities of Daily Living](https://mlsanity.com/paper/2007.03056/) (2020)
- [Continuous Sign Language Recognition with Correlation Network](https://mlsanity.com/paper/2303.03202/) (2023)
- [Neural Texture Extraction and Distribution for Controllable Person Image Synthesis](https://mlsanity.com/paper/2204.06160/) (2022)
- [Continuous 3D Multi-Channel Sign Language Production via Progressive Transformers and Mixture Density Networks](https://mlsanity.com/paper/2103.06982/) (2021)
- [Mixed SIGNals: Sign Language Production via a Mixture of Motion Primitives](https://mlsanity.com/paper/2107.11317/) (2021)
- [Neural Sign Actors: A diffusion model for 3D sign language production from text](https://mlsanity.com/paper/2312.02702/) (2023)
- [STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognition](https://mlsanity.com/paper/2210.07503/) (2022)
- [VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Living](https://mlsanity.com/paper/2105.08141/) (2021)
- [Everybody Sign Now: Translating Spoken Language to Photo Realistic Sign Language Video](https://mlsanity.com/paper/2011.09846/) (2020)
- [Structure-Aware Motion Transfer with Deformable Anchor Model](https://mlsanity.com/paper/2204.05018/) (2022)

## Built on by (most cited first, 8 of 8)

- [Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator](https://mlsanity.com/paper/2411.17799/) (2024)
- [Advanced Sign Language Video Generation with Compressed and Quantized Multi-Condition Tokenization](https://mlsanity.com/paper/2506.15980/) (2025)
- [MaDiS: Taming Masked Diffusion Language Models for Sign Language Generation](https://mlsanity.com/paper/2601.19577/) (2026)
- [Human-Centered Editable Speech-to-Sign-Language Generation via Streaming Conformer-Transformer and Resampling Hook](https://mlsanity.com/paper/2506.14677/) (2025)
- [HandCraft: Dynamic Sign Generation for Synthetic Data Augmentation](https://mlsanity.com/paper/2508.14345/) (2025)
- [KAN Text to Vision? The Exploration of Kolmogorov-Arnold Networks for Multi-Scale Sequence-Based Pose Animation from Sign Language Notation](https://mlsanity.com/paper/2605.09572/) (2026)
- [SignRefine: Adapting Foundational Video Models for Sign Language Generation](https://mlsanity.com/paper/2609.08496/) (2026)
- [Machine Translation for Sign Languages](https://mlsanity.com/paper/2610.00881/) (2026)

## Abstract (arXiv)

Sign language videos are an important medium for spreading and learning sign language. However, most existing human image synthesis methods produce sign language images with details that are distorted, blurred, or structurally incorrect. They also produce sign language video frames with poor temporal consistency, with anomalies such as flickering and abrupt detail changes between the previous and next frames. To address these limitations, we propose a novel Pose-Guided Motion Model (PGMM) for generating fine-grained and motion-consistent sign language videos. Firstly, we propose a new Coarse Motion Module (CMM), which completes the deformation of features by optical flow warping, thus transfering the motion of coarse-grained structures without changing the appearance; Secondly, we propose a new Pose Fusion Module (PFM), which guides the modal fusion of RGB and pose features, thus completing the fine-grained generation. Finally, we design a new metric, Temporal Consistency Difference (TCD) to quantitatively assess the degree of temporal consistency of a video by comparing the difference between the frames of the reconstructed video and the previous and next frames of the target video. Extensive qualitative and quantitative experiments show that our method outperforms state-of-the-art methods in most benchmark tests, with visible improvements in details and temporal consistency.
