# Skyeyes: Ground Roaming using Aerial View Images

arXiv: https://arxiv.org/abs/2409.16685 · HTML: https://mlsanity.com/paper/2409.16685/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 44 references that are in the map.
- First posted on arXiv 25 Sep 2024.

## Builds on (most cited first, 30 of 30)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond](https://mlsanity.com/paper/2309.16553/) (2023)
- [Zero-Shot Video Editing Using Off-The-Shelf Image Diffusion Models](https://mlsanity.com/paper/2303.17599/) (2023)
- [StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views](https://mlsanity.com/paper/2306.04988/) (2023)
- [Coming Down to Earth: Satellite-to-Street View Synthesis for Geo-Localization](https://mlsanity.com/paper/2103.06818/) (2021)
- [Grid-guided Neural Radiance Fields for Large Urban Scenes](https://mlsanity.com/paper/2303.14001/) (2023)
- [Cross-View Image Synthesis using Conditional GANs](https://mlsanity.com/paper/1803.03396/) (2018)
- [Sat2Density: Faithful Density Learning from Satellite-Ground Image Pairs](https://mlsanity.com/paper/2303.14672/) (2023)
- [Sat2Scene: 3D Urban Scene Generation from Satellite Images with Diffusion](https://mlsanity.com/paper/2401.10786/) (2024)
- [Sat2Vid: Street-view Panoramic Video Synthesis from a Single Satellite Image](https://mlsanity.com/paper/2012.06628/) (2020)
- [Geospecific View Generation -- Geometry-Context Aware High-resolution Ground View Inference from Satellite Views](https://mlsanity.com/paper/2407.08061/) (2024)
- [What Is It Like Down There? Generating Dense Ground-Level Views and Image Features From Overhead Imagery Using Conditional Generative Adversarial Networks](https://mlsanity.com/paper/1806.05129/) (2018)
- [Semantic-aware Network for Aerial-to-Ground Image Synthesis](https://mlsanity.com/paper/2308.06945/) (2023)

## Built on by (most cited first, 5 of 5)

- [Seeing through Satellite Images at Street Views](https://mlsanity.com/paper/2505.17001/) (2025)
- [Satellite to GroundScape -- Large-scale Consistent Ground View Generation from Satellite Views](https://mlsanity.com/paper/2504.15786/) (2025)
- [SatDreamer360: Multiview-Consistent Generation of Ground-Level Scenes from Satellite Imagery](https://mlsanity.com/paper/2506.00600/) (2025)
- [ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction](https://mlsanity.com/paper/2604.02003/) (2026)
- [Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images](https://mlsanity.com/paper/2605.19656/) (2026)

## Abstract (arXiv)

Integrating aerial imagery-based scene generation into applications like autonomous driving and gaming enhances realism in 3D environments, but challenges remain in creating detailed content for occluded areas and ensuring real-time, consistent rendering. In this paper, we introduce Skyeyes, a novel framework that can generate photorealistic sequences of ground view images using only aerial view inputs, thereby creating a ground roaming experience. More specifically, we combine a 3D representation with a view consistent generation model, which ensures coherence between generated images. This method allows for the creation of geometrically consistent ground view images, even with large view gaps. The images maintain improved spatial-temporal coherence and realism, enhancing scene comprehension and visualization from aerial perspectives. To the best of our knowledge, there are no publicly available datasets that contain pairwise geo-aligned aerial and ground view imagery. Therefore, we build a large, synthetic, and geo-aligned dataset using Unreal Engine. Both qualitative and quantitative analyses on this synthetic dataset display superior results compared to other leading synthesis approaches. See the project page for more results: https://chaoren2357.github.io/website-skyeyes/.
