# Achieving Stable High-Speed Locomotion for Humanoid Robots with Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2409.16611 · HTML: https://mlsanity.com/paper/2409.16611/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 35 references that are in the map.
- First posted on arXiv 25 Sep 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Teacher-Student Curriculum Learning](https://mlsanity.com/paper/1707.00183/) (2017)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer](https://mlsanity.com/paper/2404.05695/) (2024)
- [Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robots](https://mlsanity.com/paper/2405.01792/) (2024)
- [Whole-body Humanoid Robot Locomotion with Human Reference](https://mlsanity.com/paper/2402.18294/) (2024)
- [RL + Model-based Control: Using On-demand Optimal Control to Learn Versatile Legged Locomotion](https://mlsanity.com/paper/2305.17842/) (2023)
- [DeepWalk: Omnidirectional Bipedal Gait by Deep Reinforcement Learning](https://mlsanity.com/paper/2106.00534/) (2021)
- [Learning Bipedal Robot Locomotion from Human Movement](https://mlsanity.com/paper/2105.12277/) (2021)
- [Nonlinear Model Predictive Control for Robust Bipedal Locomotion: Exploring Angular Momentum and CoM Height Changes](https://mlsanity.com/paper/1902.06770/) (2019)

## Built on by (most cited first, 6 of 6)

- [Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking](https://mlsanity.com/paper/2412.17730/) (2024)
- [Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning](https://mlsanity.com/paper/2502.17219/) (2025)
- [Learning Impact-Rich Rotational Maneuvers via Centroidal Velocity Rewards and Sim-to-Real Techniques: A One-Leg Hopper Flip Case Study](https://mlsanity.com/paper/2505.12222/) (2025)
- [No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets](https://mlsanity.com/paper/2508.14098/) (2025)
- [TOLEBI: Learning Fault-Tolerant Bipedal Locomotion via Online Status Estimation and Fallibility Rewards](https://mlsanity.com/paper/2602.05596/) (2026)
- [GaitSpan: Growing Humanoid Locomotion from Walking to Running](https://mlsanity.com/paper/2607.12114/) (2026)

## Abstract (arXiv)

Humanoid robots offer significant versatility for performing a wide range of tasks, yet their basic ability to walk and run, especially at high velocities, remains a challenge. This letter presents a novel method that combines deep reinforcement learning with kinodynamic priors to achieve stable locomotion control (KSLC). KSLC promotes coordinated arm movements to counteract destabilizing forces, enhancing overall stability. Compared to the baseline method, KSLC provides more accurate tracking of commanded velocities and better generalization in velocity control. In simulation tests, the KSLC-enabled humanoid robot successfully tracked a target velocity of 3.5 m/s with reduced fluctuations. Sim-to-sim validation in a high-fidelity environment further confirmed its robust performance, highlighting its potential for real-world applications.
