# Frequency-based View Selection in Gaussian Splatting Reconstruction

arXiv: https://arxiv.org/abs/2409.16470 · HTML: https://mlsanity.com/paper/2409.16470/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 45 references that are in the map.
- First posted on arXiv 24 Sep 2024.

## Builds on (most cited first, 25 of 25)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [Global Structure-from-Motion Revisited](https://mlsanity.com/paper/2407.20219/) (2024)
- [GNeRF: GAN-based Neural Radiance Field without Posed Camera](https://mlsanity.com/paper/2103.15606/) (2021)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information](https://mlsanity.com/paper/2311.17874/) (2023)
- [NeU-NBV: Next Best View Planning Using Uncertainty Estimation in Image-Based Neural Rendering](https://mlsanity.com/paper/2303.01284/) (2023)
- [Next-Best View Policy for 3D Reconstruction](https://mlsanity.com/paper/2008.12664/) (2020)
- [GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstruction](https://mlsanity.com/paper/2405.10142/) (2024)
- [Neural Visibility Field for Uncertainty-Driven Active Mapping](https://mlsanity.com/paper/2406.06948/) (2024)
- [Closed-Loop Next-Best-View Planning for Target-Driven Grasping](https://mlsanity.com/paper/2207.10543/) (2022)
- [Pose-Free Neural Radiance Fields via Implicit Pose Regularization](https://mlsanity.com/paper/2308.15049/) (2023)
- [Beyond Uncertainty: Risk-Aware Active View Acquisition for Safe Robot Navigation and 3D Scene Understanding with FisherRF](https://mlsanity.com/paper/2403.11396/) (2024)
- [MAP-NBV: Multi-agent Prediction-guided Next-Best-View Planning for Active 3D Object Reconstruction](https://mlsanity.com/paper/2307.04004/) (2023)

## Built on by (most cited first, 4 of 4)

- [RIGI: Rectifying Image-to-3D Generation Inconsistency via Uncertainty-aware Learning](https://mlsanity.com/paper/2411.18866/) (2024)
- [Camera Splatting for Continuous View Optimization](https://mlsanity.com/paper/2509.15677/) (2025)
- [ROI-GS: Interest-based Local Quality 3D Gaussian Splatting](https://mlsanity.com/paper/2510.01978/) (2025)
- [GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting](https://mlsanity.com/paper/2609.23436/) (2026)

## Abstract (arXiv)

Three-dimensional reconstruction is a fundamental problem in robotics perception. We examine the problem of active view selection to perform 3D Gaussian Splatting reconstructions with as few input images as possible. Although 3D Gaussian Splatting has made significant progress in image rendering and 3D reconstruction, the quality of the reconstruction is strongly impacted by the selection of 2D images and the estimation of camera poses through Structure-from-Motion (SfM) algorithms. Current methods to select views that rely on uncertainties from occlusions, depth ambiguities, or neural network predictions directly are insufficient to handle the issue and struggle to generalize to new scenes. By ranking the potential views in the frequency domain, we are able to effectively estimate the potential information gain of new viewpoints without ground truth data. By overcoming current constraints on model architecture and efficacy, our method achieves state-of-the-art results in view selection, demonstrating its potential for efficient image-based 3D reconstruction.
