# Towards Synthetic Data Generation for Improved Pain Recognition in Videos under Patient Constraints

arXiv: https://arxiv.org/abs/2409.16382 · HTML: https://mlsanity.com/paper/2409.16382/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 38 references that are in the map.
- First posted on arXiv 24 Sep 2024.

## Builds on (most cited first, 12 of 12)

- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [CelebV-HQ: A Large-Scale Video Facial Attributes Dataset](https://mlsanity.com/paper/2207.12393/) (2022)
- [Moments in Time Dataset: one million videos for event understanding](https://mlsanity.com/paper/1801.03150/) (2018)
- [Playing for Benchmarks](https://mlsanity.com/paper/1709.07322/) (2017)
- [FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction](https://mlsanity.com/paper/2211.13874/) (2022)
- [Large-scale Robustness Analysis of Video Action Recognition Models](https://mlsanity.com/paper/2207.01398/) (2022)
- [Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games](https://mlsanity.com/paper/2107.05617/) (2021)
- [Robustness Disparities in Commercial Face Detection](https://mlsanity.com/paper/2108.12508/) (2021)
- [Personalized Automatic Estimation of Self-reported Pain Intensity from Facial Expressions](https://mlsanity.com/paper/1706.07154/) (2017)

## Built on by (most cited first, 3 of 3)

- [BAH Dataset for Ambivalence/Hesitancy Recognition in Videos for Digital Behavioural Change](https://mlsanity.com/paper/2505.19328/) (2025)
- [Multimodal Ambivalence/Hesitancy Recognition in Videos for Personalized Digital Health Interventions](https://mlsanity.com/paper/2604.11730/) (2026)
- [Towards Expert-level Medical AI for Real-time Video Consultations](https://mlsanity.com/paper/2608.09861/) (2026)

## Abstract (arXiv)

Recognizing pain in video is crucial for improving patient-computer interaction systems, yet traditional data collection in this domain raises significant ethical and logistical challenges. This study introduces a novel approach that leverages synthetic data to enhance video-based pain recognition models, providing an ethical and scalable alternative. We present a pipeline that synthesizes realistic 3D facial models by capturing nuanced facial movements from a small participant pool, and mapping these onto diverse synthetic avatars. This process generates 8,600 synthetic faces, accurately reflecting genuine pain expressions from varied angles and perspectives. Utilizing advanced facial capture techniques, and leveraging public datasets like CelebV-HQ and FFHQ-UV for demographic diversity, our new synthetic dataset significantly enhances model training while ensuring privacy by anonymizing identities through facial replacements. Experimental results demonstrate that models trained on combinations of synthetic data paired with a small amount of real participants achieve superior performance in pain recognition, effectively bridging the gap between synthetic simulations and real-world applications. Our approach addresses data scarcity and ethical concerns, offering a new solution for pain detection and opening new avenues for research in privacy-preserving dataset generation. All resources are publicly available to encourage further innovation in this field.
