# Blind Spatial Impulse Response Generation from Separate Room- and Scene-Specific Information

arXiv: https://arxiv.org/abs/2409.14971 · HTML: https://mlsanity.com/paper/2409.14971/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 36 references that are in the map.
- First posted on arXiv 23 Sep 2024.

## Builds on (most cited first, 18 of 18)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Pyroomacoustics: A Python package for audio room simulations and array processing algorithms](https://mlsanity.com/paper/1710.04196/) (2017)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)
- [Solving Audio Inverse Problems with a Diffusion Model](https://mlsanity.com/paper/2210.15228/) (2022)
- [FAST-RIR: Fast neural diffuse room impulse response generator](https://mlsanity.com/paper/2110.04057/) (2021)
- [Filtered Noise Shaping for Time Domain Room Impulse Response Estimation From Reverberant Speech](https://mlsanity.com/paper/2107.07503/) (2021)
- [Differentiable Artificial Reverberation](https://mlsanity.com/paper/2105.13940/) (2021)
- [Towards Improved Room Impulse Response Estimation for Speech Recognition](https://mlsanity.com/paper/2211.04473/) (2022)
- [Reconstruction of Sound Field through Diffusion Models](https://mlsanity.com/paper/2312.08821/) (2023)
- [Contrastive Representation Learning for Acoustic Parameter Estimation](https://mlsanity.com/paper/2302.11205/) (2023)
- [Yet Another Generative Model For Room Impulse Response Estimation](https://mlsanity.com/paper/2311.02581/) (2023)
- [AID: Open-source Anechoic Interferer Dataset](https://mlsanity.com/paper/2208.03023/) (2022)
- [Acoustic Characterization of Environments (ACE) Challenge Results Technical Report](https://mlsanity.com/paper/1606.03365/) (2015)
- [Room Impulse Response Estimation in a Multiple Source Environment](https://mlsanity.com/paper/2305.15898/) (2023)
- [Blind Identification of Binaural Room Impulse Responses from Smart Glasses](https://mlsanity.com/paper/2403.19217/) (2024)

## Built on by (most cited first, 1 of 1)

- [Ambisonics Encoding of Room Impulse Responses using a Device-Agnostic Diffusion Model](https://mlsanity.com/paper/2608.14097/) (2026)

## Abstract (arXiv)

For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR applications, information about the room needs to be inferred from available sound sources. Then, additional sound sources can be rendered with the same room acoustic qualities. Crucially, these are placed at different positions than the sources available for estimation. Here, we propose to use an encoder network trained using a contrastive loss that maps input sounds to a low-dimensional feature space representing only room-specific information. Then, a diffusion-based spatial room impulse response generator is trained to take the latent space and generate a new response, given a new source-receiver position. We show how both room- and position-specific parameters are considered in the final output.
