# Content-aware Tile Generation using Exterior Boundary Inpainting

arXiv: https://arxiv.org/abs/2409.14184 · HTML: https://mlsanity.com/paper/2409.14184/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 69 references that are in the map.
- First posted on arXiv 21 Sep 2024.

## Builds on (most cited first, 30 of 36)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [DiffusionCLIP: Text-Guided Diffusion Models for Robust Image Manipulation](https://mlsanity.com/paper/2110.02711/) (2021)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis](https://mlsanity.com/paper/1701.02096/) (2017)
- [Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks](https://mlsanity.com/paper/1604.04382/) (2016)
- [Sketch-Guided Text-to-Image Diffusion Models](https://mlsanity.com/paper/2211.13752/) (2022)
- [Texture Networks: Feed-forward Synthesis of Textures and Stylized Images](https://mlsanity.com/paper/1603.03417/) (2016)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [3D-aware Image Generation using 2D Diffusion Models](https://mlsanity.com/paper/2303.17905/) (2023)
- [Non-Stationary Texture Synthesis by Adversarial Expansion](https://mlsanity.com/paper/1805.04487/) (2018)
- [Diversified Texture Synthesis with Feed-forward Networks](https://mlsanity.com/paper/1703.01664/) (2017)
- [SinFusion: Training Diffusion Models on a Single Image or Video](https://mlsanity.com/paper/2211.11743/) (2022)
- [Learning Texture Manifolds with the Periodic Spatial GAN](https://mlsanity.com/paper/1705.06566/) (2017)
- [Learning a Neural 3D Texture Space from 2D Exemplars](https://mlsanity.com/paper/1912.04158/) (2019)
- [ControlMat: A Controlled Generative Approach to Material Capture](https://mlsanity.com/paper/2309.01700/) (2023)
- [Generative Modelling of BRDF Textures from Flash Images](https://mlsanity.com/paper/2102.11861/) (2021)
- [MatFusion: A Generative Diffusion Model for SVBRDF Capture](https://mlsanity.com/paper/2406.06539/) (2024)
- [MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR](https://mlsanity.com/paper/2308.09278/) (2023)

## Built on by (most cited first, 2 of 2)

- [Tiled Diffusion](https://mlsanity.com/paper/2412.15185/) (2024)
- [Text-based Tactile Graphics Generation for the Visually Impaired](https://mlsanity.com/paper/2607.22674/) (2026)

## Abstract (arXiv)

We present a novel and flexible learning-based method for generating tileable image sets. Our method goes beyond simple self-tiling, supporting sets of mutually tileable images that exhibit a high degree of diversity. To promote diversity we decouple structure from content by foregoing explicit copying of patches from an exemplar image. Instead we leverage the prior knowledge of natural images and textures embedded in large-scale pretrained diffusion models to guide tile generation constrained by exterior boundary conditions and a text prompt to specify the content. By carefully designing and selecting the exterior boundary conditions, we can reformulate the tile generation process as an inpainting problem, allowing us to directly employ existing diffusion-based inpainting models without the need to retrain a model on a custom training set. We demonstrate the flexibility and efficacy of our content-aware tile generation method on different tiling schemes, such as Wang tiles, from only a text prompt. Furthermore, we introduce a novel Dual Wang tiling scheme that provides greater texture continuity and diversity than existing Wang tile variants.
