# Disentangling Recognition and Decision Regrets in Image-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2409.13108 · HTML: https://mlsanity.com/paper/2409.13108/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 24 of its 30 references that are in the map.
- First posted on arXiv 19 Sep 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [A Study on Overfitting in Deep Reinforcement Learning](https://mlsanity.com/paper/1804.06893/) (2018)
- [Assessing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/1810.12282/) (2018)
- [Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.05265/) (2021)
- [Observational Overfitting in Reinforcement Learning](https://mlsanity.com/paper/1912.02975/) (2019)
- [A Dissection of Overfitting and Generalization in Continuous Reinforcement Learning](https://mlsanity.com/paper/1806.07937/) (2018)
- [Decoupling Value and Policy for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2102.10330/) (2021)
- [Towards Generalization and Simplicity in Continuous Control](https://mlsanity.com/paper/1703.02660/) (2017)
- [The Value-Improvement Path: Towards Better Representations for Reinforcement Learning](https://mlsanity.com/paper/2006.02243/) (2020)
- [Gotta Learn Fast: A New Benchmark for Generalization in RL](https://mlsanity.com/paper/1804.03720/) (2018)
- [A Geometric Perspective on Optimal Representations for Reinforcement Learning](https://mlsanity.com/paper/1901.11530/) (2019)
- [Efficient Reinforcement Learning in Block MDPs: A Model-free Representation Learning Approach](https://mlsanity.com/paper/2202.00063/) (2022)
- [skrl: Modular and Flexible Library for Reinforcement Learning](https://mlsanity.com/paper/2202.03825/) (2022)
- [Invariant Policy Optimization: Towards Stronger Generalization in Reinforcement Learning](https://mlsanity.com/paper/2006.01096/) (2020)
- [Representations for Stable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/2007.05520/) (2020)
- [On the Generalization of Representations in Reinforcement Learning](https://mlsanity.com/paper/2203.00543/) (2022)
- [Investigating the Properties of Neural Network Representations in Reinforcement Learning](https://mlsanity.com/paper/2203.15955/) (2022)

## Abstract (arXiv)

In image-based reinforcement learning (RL), policies usually operate in two steps: first extracting lower-dimensional features from raw images (the "recognition" step), and then taking actions based on the extracted features (the "decision" step). Extracting features that are spuriously correlated with performance or irrelevant for decision-making can lead to poor generalization performance, known as observational overfitting in image-based RL. In such cases, it can be hard to quantify how much of the error can be attributed to poor feature extraction vs. poor decision-making. To disentangle the two sources of error, we introduce the notions of recognition regret and decision regret. Using these notions, we characterize and disambiguate the two distinct causes behind observational overfitting: over-specific representations, which include features that are not needed for optimal decision-making (leading to high decision regret), vs. under-specific representations, which only include a limited set of features that were spuriously correlated with performance during training (leading to high recognition regret). Finally, we provide illustrative examples of observational overfitting due to both over-specific and under-specific representations in maze environments and the Atari game Pong.
