# A New People-Object Interaction Dataset and NVS Benchmarks

arXiv: https://arxiv.org/abs/2409.12980 · HTML: https://mlsanity.com/paper/2409.12980/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 24 references that are in the map.
- First posted on arXiv 3 Sep 2024.

## Builds on (most cited first, 16 of 16)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Microsoft COCO Captions: Data Collection and Evaluation Server](https://mlsanity.com/paper/1504.00325/) (2015)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [Real-Time High-Resolution Background Matting](https://mlsanity.com/paper/2012.07810/) (2020)
- [PaStaNet: Toward Human Activity Knowledge Engine](https://mlsanity.com/paper/2004.00945/) (2020)
- [Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications](https://mlsanity.com/paper/2208.03826/) (2022)
- [D3D-HOI: Dynamic 3D Human-Object Interactions from Videos](https://mlsanity.com/paper/2108.08420/) (2021)
- [RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Stream](https://mlsanity.com/paper/2104.14837/) (2021)
- [HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challenge](https://mlsanity.com/paper/2110.00119/) (2021)

## Abstract (arXiv)

Recently, NVS in human-object interaction scenes has received increasing attention. Existing human-object interaction datasets mainly consist of static data with limited views, offering only RGB images or videos, mostly containing interactions between a single person and objects. Moreover, these datasets exhibit complexities in lighting environments, poor synchronization, and low resolution, hindering high-quality human-object interaction studies. In this paper, we introduce a new people-object interaction dataset that comprises 38 series of 30-view multi-person or single-person RGB-D video sequences, accompanied by camera parameters, foreground masks, SMPL models, some point clouds, and mesh files. Video sequences are captured by 30 Kinect Azures, uniformly surrounding the scene, each in 4K resolution 25 FPS, and lasting for 1~19 seconds. Meanwhile, we evaluate some SOTA NVS models on our dataset to establish the NVS benchmarks. We hope our work can inspire further research in humanobject interaction.
