# Generation of Uncertainty-Aware High-Level Spatial Concepts in Factorized 3D Scene Graphs via Graph Neural Networks

arXiv: https://arxiv.org/abs/2409.11972 · HTML: https://mlsanity.com/paper/2409.11972/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 38 references that are in the map.
- First posted on arXiv 18 Sep 2024.

## Builds on (most cited first, 23 of 23)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [Junction Tree Variational Autoencoder for Molecular Graph Generation](https://mlsanity.com/paper/1802.04364/) (2018)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [FAST-LIO2: Fast Direct LiDAR-inertial Odometry](https://mlsanity.com/paper/2107.06829/) (2021)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [Clio: Real-time Task-Driven Open-Set 3D Scene Graphs](https://mlsanity.com/paper/2404.13696/) (2024)
- [Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships](https://mlsanity.com/paper/2402.12259/) (2024)
- [Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems](https://mlsanity.com/paper/2305.07154/) (2023)
- [Collaborative Dynamic 3D Scene Graphs for Automated Driving](https://mlsanity.com/paper/2309.06635/) (2023)
- [S-Graphs+: Real-time Localization and Mapping leveraging Hierarchical Representations](https://mlsanity.com/paper/2212.11770/) (2022)
- [Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies](https://mlsanity.com/paper/2312.11713/) (2023)
- [MSD: A Benchmark Dataset for Floor Plan Generation of Building Complexes](https://mlsanity.com/paper/2407.10121/) (2024)
- [Robust Structure Identification and Room Segmentation of Cluttered Indoor Environments from Occupancy Grid Maps](https://mlsanity.com/paper/2203.03519/) (2022)
- [Constrained Layout Generation with Factor Graphs](https://mlsanity.com/paper/2404.00385/) (2024)
- [Learning High-level Semantic-Relational Concepts for SLAM](https://mlsanity.com/paper/2310.00401/) (2023)
- [Tightly Coupled SLAM with Imprecise Architectural Plans](https://mlsanity.com/paper/2408.01737/) (2024)
- [Node Attribute Generation on Graphs](https://mlsanity.com/paper/1907.09708/) (2019)
- [SCGG: A Deep Structure-Conditioned Graph Generative Model](https://mlsanity.com/paper/2209.09681/) (2022)

## Built on by (most cited first, 3 of 3)

- [Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion](https://mlsanity.com/paper/2608.28733/) (2026)
- [Hierarchical Aggregation of Semantic Uncertainty in 3D Scene Graphs](https://mlsanity.com/paper/2609.22351/) (2026)
- [A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs](https://mlsanity.com/paper/2610.08800/) (2026)

## Abstract (arXiv)

Enabling robots to autonomously discover high-level spatial concepts (e.g., rooms and walls) from primitive geometric observations (e.g., planar surfaces) within 3D Scene Graphs is essential for robust indoor navigation and mapping. These graphs provide a hierarchical metric-semantic representation in which such concepts are organized. To further enhance graph-SLAM performance, Factorized 3D Scene Graphs incorporate these concepts as optimization factors that constrain relative geometry and enforce global consistency. However, both stages of this process remain largely manual: concepts are typically derived using hand-crafted, concept-specific heuristics, while factors and their covariances are likewise manually designed. This reliance on manual specification limits generalization across diverse environments and scalability to new concept classes. This paper presents a novel learning-based method that infers spatial concepts online from observed vertical planes and introduces them as optimizable factors within a SLAM backend, eliminating the need to handcraft concept generation, factor design, and covariance specification. We evaluate our approach in simulated environments with complex layouts, improving room detection by 20.7% and trajectory estimation by 19.2%. Validated on real construction sites, room detection improves by 5.3% and map matching accuracy by 3.8%.
