# A Scalable Game Theoretic Approach for Coordination of Multiple Dynamic Systems

arXiv: https://arxiv.org/abs/2409.11358 · HTML: https://mlsanity.com/paper/2409.11358/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 28 references that are in the map.
- First posted on arXiv 17 Sep 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 16 of 16)

- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Decentralized Q-Learning in Zero-sum Markov Games](https://mlsanity.com/paper/2106.02748/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Scalable Multi-Agent Reinforcement Learning for Networked Systems with Average Reward](https://mlsanity.com/paper/2006.06626/) (2020)
- [Independent Natural Policy Gradient Always Converges in Markov Potential Games](https://mlsanity.com/paper/2110.10614/) (2021)
- [Learning in Nonzero-Sum Stochastic Games with Potentials](https://mlsanity.com/paper/2103.09284/) (2021)
- [Independent Learning in Stochastic Games](https://mlsanity.com/paper/2111.11743/) (2021)
- [Independent and Decentralized Learning in Markov Potential Games](https://mlsanity.com/paper/2205.14590/) (2022)
- [Graphon Mean Field Games and the GMFG Equations](https://mlsanity.com/paper/2008.10216/) (2020)
- [Fictitious Play in Markov Games with Single Controller](https://mlsanity.com/paper/2205.11389/) (2022)
- [Multi-Player Zero-Sum Markov Games with Networked Separable Interactions](https://mlsanity.com/paper/2307.09470/) (2023)
- [Dissipativity Tools for Convergence to Nash Equilibria in Population Games](https://mlsanity.com/paper/2005.03797/) (2020)
- [Differential Equation Approximations for Population Games using Elementary Probability](https://mlsanity.com/paper/2312.07598/) (2023)
- [Epidemic Population Games And Evolutionary Dynamics](https://mlsanity.com/paper/2201.10529/) (2022)

## Abstract (arXiv)

Learning in games provides a powerful framework to design control policies for self-interested agents that may be coupled through their dynamics, costs, or constraints. We consider the case where the dynamics of the coupled system can be modeled as a Markov potential game. In this case, distributed learning by the agents ensures that their control policies converge to a Nash equilibrium of this game. However, typical learning algorithms such as natural policy gradient require knowledge of the entire global state and actions of all the other agents, and may not be scalable as the number of agents grows. We show that by limiting the information flow to a local neighborhood of agents in the natural policy gradient algorithm, we can converge to a neighborhood of optimal policies. If the game can be designed through decomposing a global cost function of interest to a designer into local costs for the agents such that their policies at equilibrium optimize the global cost, this approach can be of interest to team coordination problems as well. We illustrate our approach through a sensor coverage problem.
