# Strategic Insights in Human and Large Language Model Tactics at Word Guessing Games

arXiv: https://arxiv.org/abs/2409.11112 · HTML: https://mlsanity.com/paper/2409.11112/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 10 references that are in the map.
- First posted on arXiv 17 Sep 2024.

## Builds on (most cited first, 4 of 4)

- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [Large Language Models and Video Games: A Preliminary Scoping Review](https://mlsanity.com/paper/2403.02613/) (2024)

## Abstract (arXiv)

At the beginning of 2022, a simplistic word-guessing game took the world by storm and was further adapted to many languages beyond the original English version. In this paper, we examine the strategies of daily word-guessing game players that have evolved during a period of over two years. A survey gathered from 25% of frequent players reveals their strategies and motivations for continuing the daily journey. We also explore the capability of several popular open-access large language model systems and open-source models at comprehending and playing the game in two different languages. Results highlight the struggles of certain models to maintain correct guess length and generate repetitions, as well as hallucinations of non-existent words and inflections.
