# Agile Continuous Jumping in Discontinuous Terrains

arXiv: https://arxiv.org/abs/2409.10923 · HTML: https://mlsanity.com/paper/2409.10923/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Sep 2024.

## Built on by (most cited first, 7 of 7)

- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2506.12779/) (2025)
- [Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining](https://mlsanity.com/paper/2506.16475/) (2025)
- [Wheeled Lab: Modern Sim2Real for Low-cost, Open-source Wheeled Robotics](https://mlsanity.com/paper/2502.07380/) (2025)
- [QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference Alignment](https://mlsanity.com/paper/2503.05035/) (2025)
- [APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots](https://mlsanity.com/paper/2602.11143/) (2026)
- [STRIDE: Structured Lagrangian and Stochastic Residual Dynamics via Flow Matching](https://mlsanity.com/paper/2603.08478/) (2026)

## Abstract (arXiv)

We focus on agile, continuous, and terrain-adaptive jumping of quadrupedal robots in discontinuous terrains such as stairs and stepping stones. Unlike single-step jumping, continuous jumping requires accurately executing highly dynamic motions over long horizons, which is challenging for existing approaches. To accomplish this task, we design a hierarchical learning and control framework, which consists of a learned heightmap predictor for robust terrain perception, a reinforcement-learning-based centroidal-level motion policy for versatile and terrain-adaptive planning, and a low-level model-based leg controller for accurate motion tracking. In addition, we minimize the sim-to-real gap by accurately modeling the hardware characteristics. Our framework enables a Unitree Go1 robot to perform agile and continuous jumps on human-sized stairs and sparse stepping stones, for the first time to the best of our knowledge. In particular, the robot can cross two stair steps in each jump and completes a 3.5m long, 2.8m high, 14-step staircase in 4.5 seconds. Moreover, the same policy outperforms baselines in various other parkour tasks, such as jumping over single horizontal or vertical discontinuities. Experiment videos can be found at https://yxyang.github.io/jumping_cod/
