# A Comprehensive Methodological Survey of Human Activity Recognition Across Divers Data Modalities

arXiv: https://arxiv.org/abs/2409.09678 · HTML: https://mlsanity.com/paper/2409.09678/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 370 references that are in the map.
- First posted on arXiv 15 Sep 2024.

## Builds on (most cited first, 30 of 42)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Learning Spatio-Temporal Representation with Pseudo-3D Residual Networks](https://mlsanity.com/paper/1711.10305/) (2017)
- [Large-Scale Evolution of Image Classifiers](https://mlsanity.com/paper/1703.01041/) (2017)
- [A Short Note about Kinetics-600](https://mlsanity.com/paper/1808.01340/) (2018)
- [InternVideo2: Scaling Foundation Models for Multimodal Video Understanding](https://mlsanity.com/paper/2403.15377/) (2024)
- [A Short Note on the Kinetics-700 Human Action Dataset](https://mlsanity.com/paper/1907.06987/) (2019)
- [Beyond Short Snippets: Deep Networks for Video Classification](https://mlsanity.com/paper/1503.08909/) (2015)
- [Human Action Recognition and Prediction: A Survey](https://mlsanity.com/paper/1806.11230/) (2018)
- [Audiovisual SlowFast Networks for Video Recognition](https://mlsanity.com/paper/2001.08740/) (2020)
- [Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities](https://mlsanity.com/paper/2001.07416/) (2020)
- [Dataset Augmentation in Feature Space](https://mlsanity.com/paper/1702.05538/) (2017)
- [UniFormerV2: Spatiotemporal Learning by Arming Image ViTs with Video UniFormer](https://mlsanity.com/paper/2211.09552/) (2022)
- [GAN Augmentation: Augmenting Training Data using Generative Adversarial Networks](https://mlsanity.com/paper/1810.10863/) (2018)
- [PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding](https://mlsanity.com/paper/1703.07475/) (2017)
- [A Comprehensive Study of Deep Video Action Recognition](https://mlsanity.com/paper/2012.06567/) (2020)
- [Pose Flow: Efficient Online Pose Tracking](https://mlsanity.com/paper/1802.00977/) (2018)
- [SMART Frame Selection for Action Recognition](https://mlsanity.com/paper/2012.10671/) (2020)
- [Action Recognition using Visual Attention](https://mlsanity.com/paper/1511.04119/) (2015)
- [V4D:4D Convolutional Neural Networks for Video-level Representation Learning](https://mlsanity.com/paper/2002.07442/) (2020)
- [Temporal 3D ConvNets: New Architecture and Transfer Learning for Video Classification](https://mlsanity.com/paper/1711.08200/) (2017)
- [Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2305.12398/) (2023)
- [Articulated Pose Estimation by a Graphical Model with Image Dependent Pairwise Relations](https://mlsanity.com/paper/1407.3399/) (2014)
- [Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1705.08106/) (2017)
- [PatchShuffle Regularization](https://mlsanity.com/paper/1707.07103/) (2017)
- [RareAct: A video dataset of unusual interactions](https://mlsanity.com/paper/2008.01018/) (2020)

## Built on by (most cited first, 2 of 2)

- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Skeleton-Based Transformer for Classification of Errors and Better Feedback in Low Back Pain Physical Rehabilitation Exercises](https://mlsanity.com/paper/2504.13866/) (2025)

## Abstract (arXiv)

Human Activity Recognition (HAR) systems aim to understand human behaviour and assign a label to each action, attracting significant attention in computer vision due to their wide range of applications. HAR can leverage various data modalities, such as RGB images and video, skeleton, depth, infrared, point cloud, event stream, audio, acceleration, and radar signals. Each modality provides unique and complementary information suited to different application scenarios. Consequently, numerous studies have investigated diverse approaches for HAR using these modalities. This paper presents a comprehensive survey of the latest advancements in HAR from 2014 to 2024, focusing on machine learning (ML) and deep learning (DL) approaches categorized by input data modalities. We review both single-modality and multi-modality techniques, highlighting fusion-based and co-learning frameworks. Additionally, we cover advancements in hand-crafted action features, methods for recognizing human-object interactions, and activity detection. Our survey includes a detailed dataset description for each modality and a summary of the latest HAR systems, offering comparative results on benchmark datasets. Finally, we provide insightful observations and propose effective future research directions in HAR.
