# Integrating Audio Narrations to Strengthen Domain Generalization in Multimodal First-Person Action Recognition

arXiv: https://arxiv.org/abs/2409.09611 · HTML: https://mlsanity.com/paper/2409.09611/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 24 references that are in the map.
- First posted on arXiv 15 Sep 2024.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Deeper, Broader and Artier Domain Generalization](https://mlsanity.com/paper/1710.03077/) (2017)
- [Domain Generalization via Invariant Feature Representation](https://mlsanity.com/paper/1301.2115/) (2013)
- [BEATs: Audio Pre-Training with Acoustic Tokenizers](https://mlsanity.com/paper/2212.09058/) (2022)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)
- [Pengi: An Audio Language Model for Audio Tasks](https://mlsanity.com/paper/2305.11834/) (2023)
- [Learning Video Representations from Large Language Models](https://mlsanity.com/paper/2212.04501/) (2022)
- [Efficient Domain Generalization via Common-Specific Low-Rank Decomposition](https://mlsanity.com/paper/2003.12815/) (2020)
- [E2(GO)MOTION: Motion Augmented Event Stream for Egocentric Action Recognition](https://mlsanity.com/paper/2112.03596/) (2021)
- [SimMMDG: A Simple and Effective Framework for Multi-modal Domain Generalization](https://mlsanity.com/paper/2310.19795/) (2023)
- [Domain Generalization through Audio-Visual Relative Norm Alignment in First Person Action Recognition](https://mlsanity.com/paper/2110.10101/) (2021)
- [Grounding Visual Representations with Texts for Domain Generalization](https://mlsanity.com/paper/2207.10285/) (2022)
- [MMG-Ego4D: Multi-Modal Generalization in Egocentric Action Recognition](https://mlsanity.com/paper/2305.07214/) (2023)
- [What can a cook in Italy teach a mechanic in India? Action Recognition Generalisation Over Scenarios and Locations](https://mlsanity.com/paper/2306.08713/) (2023)
- [A SOUND APPROACH: Using Large Language Models to generate audio descriptions for egocentric text-audio retrieval](https://mlsanity.com/paper/2402.19106/) (2024)

## Built on by (most cited first, 2 of 2)

- [Towards Multimodal Domain Generalization with Few Labels](https://mlsanity.com/paper/2602.22917/) (2026)
- [Are We Making Progress in Multimodal Domain Generalization? A Comprehensive Benchmark Study](https://mlsanity.com/paper/2605.06643/) (2026)

## Abstract (arXiv)

First-person activity recognition is rapidly growing due to the widespread use of wearable cameras but faces challenges from domain shifts across different environments, such as varying objects or background scenes. We propose a multimodal framework that improves domain generalization by integrating motion, audio, and appearance features. Key contributions include analyzing the resilience of audio and motion features to domain shifts, using audio narrations for enhanced audio-text alignment, and applying consistency ratings between audio and visual narrations to optimize the impact of audio in recognition during training. Our approach achieves state-of-the-art performance on the ARGO1M dataset, effectively generalizing across unseen scenarios and locations.
