# Learning to enhance multi-legged robot on rugged landscapes

arXiv: https://arxiv.org/abs/2409.09473 · HTML: https://mlsanity.com/paper/2409.09473/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 21 references that are in the map.
- First posted on arXiv 14 Sep 2024.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real World](https://mlsanity.com/paper/2110.05457/) (2021)
- [Data Efficient Reinforcement Learning for Legged Robots](https://mlsanity.com/paper/1907.03613/) (2019)
- [ASC: Adaptive Skill Coordination for Robotic Mobile Manipulation](https://mlsanity.com/paper/2304.00410/) (2023)
- [Multi-Layered Safety for Legged Robots via Control Barrier Functions and Model Predictive Control](https://mlsanity.com/paper/2011.00032/) (2020)
- [Feedback MPC for Torque-Controlled Legged Robots](https://mlsanity.com/paper/1905.06144/) (2019)
- [Learning Bipedal Walking for Humanoids with Current Feedback](https://mlsanity.com/paper/2303.03724/) (2023)
- [ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters](https://mlsanity.com/paper/2305.14792/) (2023)
- [Real-Time Motion Planning of Legged Robots: A Model Predictive Control Approach](https://mlsanity.com/paper/1710.04029/) (2017)
- [Whole-Body MPC and Online Gait Sequence Generation for Wheeled-Legged Robots](https://mlsanity.com/paper/2010.06322/) (2020)
- [Cascaded Compositional Residual Learning for Complex Interactive Behaviors](https://mlsanity.com/paper/2212.08954/) (2022)
- [Multi-legged matter transport: a framework for locomotion on noisy landscapes](https://mlsanity.com/paper/2305.04773/) (2023)
- [A general locomotion control framework for multi-legged locomotors](https://mlsanity.com/paper/2112.00662/) (2021)

## Built on by (most cited first, 1 of 1)

- [Reinforcement Learning for Active Matter](https://mlsanity.com/paper/2503.23308/) (2025)

## Abstract (arXiv)

Navigating rugged landscapes poses significant challenges for legged locomotion. Multi-legged robots (those with 6 and greater) offer a promising solution for such terrains, largely due to their inherent high static stability, resulting from a low center of mass and wide base of support. Such systems require minimal effort to maintain balance. Recent studies have shown that a linear controller, which modulates the vertical body undulation of a multi-legged robot in response to shifts in terrain roughness, can ensure reliable mobility on challenging terrains. However, the potential of a learning-based control framework that adjusts multiple parameters to address terrain heterogeneity remains underexplored. We posit that the development of an experimentally validated physics-based simulator for this robot can rapidly advance capabilities by allowing wide parameter space exploration. Here we develop a MuJoCo-based simulator tailored to this robotic platform and use the simulation to develop a reinforcement learning-based control framework that dynamically adjusts horizontal and vertical body undulation, and limb stepping in real-time. Our approach improves robot performance in simulation, laboratory experiments, and outdoor tests. Notably, our real-world experiments reveal that the learning-based controller achieves a 30% to 50% increase in speed compared to a linear controller, which only modulates vertical body waves. We hypothesize that the superior performance of the learning-based controller arises from its ability to adjust multiple parameters simultaneously, including limb stepping, horizontal body wave, and vertical body wave.
